Will you build the great monuments of history, or write about them? Players build sets of cards representing the ancient wonders of the world. Then, you write about the monuments that exist at that time. Both paths lead to victory!
Will you build the great monuments of history, or write about them? Players build sets of cards representing the ancient wonders of the world. Then, you write about the monuments that exist at that time. Both paths lead to victory!
Rocketmen Vs. the Saucers: Episode VI for the Spacers RPG. So the new doctor is a lady's man. Why is his latest fling acting so strange aboard the USS Venture Rocketship?
Prince Chagum has been possessed by an evil spirit. Court advisors only see one solution: he must be put to death by his own father's hand. His salvation is in the form of Balsa, a spear woman and mercenary from Kanbal, the kingdom across the mountains. Her skills are legendary, and although reluctant, she is held by a mysterious vow to save eight souls before she dies. Can she fend off an entire empire and make Chagum her eighth soul?
Shuga and Shaman Torogai both embark on their own quests to determine the true nature of the Water Spirit. They both come to the same shocking conclusion and learn the real tragic future of Chagum. Meanwhile, the Hunters find Balsa. She is forced to flee, but Chagum won't leave after learning what's happened to his brother back in the royal palace! Torn between his two lives, Chagum is lost as the torch comes down on his new home.
Take your tea as did the Victorians did, in an actual Victorian house! You'll be transported the the Morris Butler House museum, where you'll be given a tour of the historic house and treated to a proper Victorian tea.
What do your dreams hold? What nightmares lurk in the growing darkness? What strange and twisted realms exist just beyond your sight? Enter a world of magic and myth. You will take the part of strange creatures, powerful sorcerers, or mundane people swept up in the mystery. Play a game where magic can take any form and your character could change the world.
Learn how children (of all ages, 6 to 106!) can trade boredom for creativity & discovery with using Morton's List and simple principles of Random Reality!