June 1st, 1944, a secluded airfield somewhere in England. You are a member of a 7 man elite team prepared to jump into occupied France to a currently undisclosed location to perform a secret mission that could change the course of the invasion if it is failed. You will be met by a member of the French Resistance to help you navigate the terrain and take you to your objective. What will you find, what will you do?
June 1st, 1944, a secluded airfield somewhere in England. You are a member of a 7 man elite team prepared to jump into occupied France to a currently undisclosed location to perform a secret mission that could change the course of the invasion if it is failed. You will be met by a member of the French Resistance to help you navigate the terrain and take you to your objective. What will you find, what will you do?
Junior Girl Scouts learn how to play some of the newest board and card games on the market. Girls will demo games, meet game industry folks and explore the largest gaming convention in the United States. Registration must be with council. Please contact Girl Scouts of Indiana 317.924.6800
Long Live El Presidente/Viva la Revolucion. The classic game of power, intrigue, money and revolution. “Easily the most Machiavellian co-operation game ever invented.†- Games Magazine. Bring your best banana republic accent and join us. Generics welcome.
Long Live El Presidente/Viva la Revolucion. The classic game of power, intrigue, money and revolution. “Easily the most Machiavellian co-operation game ever invented.†- Games Magazine. Bring your best banana republic accent and join us. Generics welcome.
Long Live El Presidente/Viva la Revolucion. The classic game of power, intrigue, money and revolution. “Easily the most Machiavellian co-operation game ever invented.†- Games Magazine. Bring your best banana republic accent and join us. Generics welcome.
So, Baron Achille arrived home from his winter home to find that giant rats had taken over his manor east of Chantapho. He has hired you to clean out his home. Seems pretty simple, but, is it really that easy? Players aged 8 to 11 only. Adults may watch but cannot play
Justice International – End of the beginning or Beginning of the End
Description:
Each of you received the message, on parchment in Mandarin Chinese with English translation below. You are invited to dinner with Ssu Ma, dress is formal Chinese, entertainment provided. Jack "It's a trap" Jemima "Of course it's a trap" Florence "So are we going?" Oswald "Of course we are!" Ciji "Not without a plan" Professor "Are we telling Winthop" Achmed "Nope" Dr Enara "I really think we should" - role playing stressed.
Justice International – End of the beginning or Beginning of the End
Description:
Each of you received the message, on parchment in Mandarin Chinese with English translation below. You are invited to dinner with Ssu Ma, dress is formal Chinese, entertainment provided. Jack "It's a trap" Jemima "Of course it's a trap" Florence "So are we going?" Oswald "Of course we are!" Ciji "Not without a plan" Professor "Are we telling Winthop" Achmed "Nope" Dr Enara "I really think we should" - role playing stressed.
Three times during the game an important decision is made, and is usually accompanied by a dramatic shift in power. It is hard to predict when the emperor will ask advice, and which matter will take precedence. Even worse: one of the four issues is never brought forward, increasing uncertainty for all. Can you use your powers to gain the edge and optimally profit from the whims of the ambitious and the unpredictable Justinian?