Open to all players, 32 positions. 5 round swiss style tournament with no final. Players bring order markers, wound markers, dice, cards, and a pre-drafted 550 point Heroscape army that does not exceed 24 hexes. Armies MAY Marvel Heroscape units. The tournament is played in one hour rounds using 3rd edition rules. Prizes awarded to the top three finishers.
32 positions. 5 round swiss style tournament with no final. Players bring order markers, wound markers, dice, cards, and a pre-drafted 450 point Heroscape (no Marvel) army that does not exceed 24 hexes. Tournament is played in one hour rounds using 3rd edition rules. Prizes awarded to the top three finishers.
32 positions. Single elimination. Players bring order markers, wound markers, dice, cards, and a pre-drafted 500 point Heroscape (no Marvel) army that includes only Unique Heroes. The tournament is played in one hour rounds using 3rd edition rules. Prizes awarded to the top 4 finishers.
32 positions. 5 round swiss style tournament with no final. Players bring order markers, wound markers, dice, cards, and a pre-drafted 400 point Heroscape (no Marvel) army that does not exceed 24 hexes. All Army Cards MUST be from the same world. (Earth, Feylund, Valhalla, Marr, etc..) For the purposes of this event, Warden 816 will be from Alpha Prime. The tournament is played in one hour rounds. Prizes awarded to the top three finishers.
Put a hex on someone and ward yourself. Can you pass the hex on before it goes off? Find out in this fast paced game that is fun to play and easy to learn. Win a game and you get to add a rule. Generics welcome.
Put a hex on someone and ward yourself. Can you pass the hex on before it goes off? Find out in this fast paced game that is fun to play and easy to learn. Win a game and you get to add a rule. Generics welcome.
Put a hex on someone and ward yourself. Can you pass the hex on before it goes off? Find out in this fast paced game that is fun to play and easy to learn. Win a game and you get to add a rule. Generics welcome.
At the pole your penguins are jumping from ice floe to ice floe hunting fish. They’re also trying to block other penguins and secure the best fishing grounds for themselves. The penguin colony that catches the most fish by the end of the game wins.
At the pole your penguins are jumping from ice floe to ice floe hunting fish. They’re also trying to block other penguins and secure the best fishing grounds for themselves. The penguin colony that catches the most fish by the end of the game wins.
At the pole your penguins are jumping from ice floe to ice floe hunting fish. They’re also trying to block other penguins and secure the best fishing grounds for themselves. The penguin colony that catches the most fish by the end of the game wins.