The Pre-revolution days of Cuba - Each village produced Cigars, rum and produce to ship. But could they produce & ship & build to be the best. Brought to America with Puerto like systems but a much different game. Final is Sun 12PM.
The Pre-revolution days of Cuba - Each village produced Cigars, rum and produce to ship. But could they produce & ship & build to be the best. Brought to America with Puerto like systems but a much different game. Final is Sun 12PM.
The Pre-revolution days of Cuba - Each village produced Cigars, rum and produce to ship. But could they produce & ship & build to be the best. Brought to America with Puerto like systems but a much different game. Final is Sun 12PM.
Historical miniatures for the whole Family. Join us for a fun American Indian Wars battle set in the winter snows of the American Great Plains. Can Col. Custer raid the camp and break free before getting surrounded? Or will the ice and winter snows prevail? 28mm Old Glory Minis. Family teams welcome, Parent/Coach ages 6-11.
If you don't have an adventure ready, or your normal GM is sick, what do you do? Role play anyway with StoryCards. We'll show you how. While one GM helps you create characters, the other will busy crafting a custom adventure based on players' suggestions. Instead of dice, we will use a special deck of cards for randomization and character creation. If you're tired of "Roll the d20; hit the orc" then you've come to the right place.
If you don't have an adventure ready, or your normal GM is sick, what do you do? Role play anyway with StoryCards. We'll show you how. While one GM helps you create characters, the other will busy crafting a custom adventure based on players' suggestions. Instead of dice, we will use a special deck of cards for randomization and character creation. If you're tired of "Roll the d20; hit the orc" then you've come to the right place.
An artifact of untold power lies in your hands! To claim it, you must escape the caverns alive! Unfortunately, no less than nine horrific beasts stand in your way - that, and the greed of the other players! In this card game of kill-stealing, without teamwork, you’ll never survive. Without betrayal, you’ll never win! NEW Relics and Ruins materials featured.
You’ll need to start by cooperating with your party members, to kill strange and scary monsters. But it is the one that lands the deathblow that gets the prestige. The player with the most prestige that survives wins, so watch your back. Generics welcome.