In Colosseum you are a Roman impresario - producing great spectacles in our arena in the hope of attracting the most spectators to your events. You'll earn wealth and glory for each event you run, using it to build ever more ambitious events. Attract the most spectators to one of your events and you'll be granted the title of Grand Impresario, with tales of your extraordinary spectacles acclaimed throughout the empire. Final: Sat. 12:00PM.
In Colosseum you are a Roman impresario - producing great spectacles in our arena in the hope of attracting the most spectators to your events. You'll earn wealth and glory for each event you run, using it to build ever more ambitious events. Attract the most spectators to one of your events and you'll be granted the title of Grand Impresario, with tales of your extraordinary spectacles acclaimed throughout the empire. Final: Sat. 12:00PM.
In Colosseum you are a Roman impresario - producing great spectacles in our arena in the hope of attracting the most spectators to your events. You'll earn wealth and glory for each event you run, using it to build ever more ambitious events. Attract the most spectators to one of your events and you'll be granted the title of Grand Impresario, with tales of your extraordinary spectacles acclaimed throughout the empire. Final: Sat. 12:00PM.
25 mm AWI: Take command of a company of British regulars as they attempt to stop the Rebels gathering in a small colonial town known as Lexington. Can you crush the rebels AND finish ahead or your fellow commanders?
Some folks think that if a game is "funny" it's not a "real" role-playing game & that a "serious" game shouldn't have any humor. Yet comedy films make megabucks every year, & even the most serious movie or novel has at least a few moments of humor. Let the jokesters at Hex Games tell you how to add humor to your RPG without breaking the mood, & how to run a full out wackyfest of a campaign without crossing the line into stupid territory.
Sealed Pack format (2 SOW Booster Packs). Open 2 boosters and create a 3 ally party with no Faction restrictions. 5 rounds of Swiss. One game matches. 45 minute rounds. No finals.
Once again Jared and Luke very politely ask you three simple questions about your game designs. Through the three questions we help erstwhile designers sharpen the focus of their designs. This is part one of a series of three seminars.