The members of this world famous detective agency have stopped the schemes of Al Capone, survived the wrath of the Volcano god, journeyed to the center of the Earth, and traveled to Planet Zemo to save Earth from the Nefarious Lord Zorn. But how did they first meet? Join us for this rip roaring, two fisted, romantic, pulp mystery that tells the long lost tale of Justice Incorporated's first adventure. Dramatic Role Playing Emphasized.
The members of this world famous detective agency have stopped the schemes of Al Capone, survived the wrath of the Volcano god, journeyed to the center of the Earth, and traveled to Planet Zemo to save Earth from the Nefarious Lord Zorn. But how did they first meet? Join us for this rip roaring, two fisted, romantic, pulp mystery that tells the long lost tale of Justice Incorporated's first adventure. Dramatic Role Playing Emphasized.
The message arrived at JI headquarters. "We have been sold out - British Lord â China â Paeter Herhonhem â capture imminent â cannot flee" Message ends. Winthrop is visibly shaken at the briefing. Rescue is mandatory and delicate but recent encounters (mind control robots in Australia, mind control drugs in Malaysia) only raise the question - rescue from what? Role playing stressed.
The message arrived at JI headquarters. ''We have been sold out - British Lord â China â Paeter Herhonhem â capture imminent â cannot flee' Message ends. Winthrop is visibly shaken at the briefing. Rescue is mandatory and delicate but recent encounters (mind control robots in Australia, mind control drugs in Malaysia) only raise the question - rescue from what? Role playing stressed.
The Pulp Era - When Heroes were 2 fisted and mysterious, and the villains were menacing masters of deathtraps. The mystery men gather to fight their greatest challenge yet, and the forces of Evil had best beware! 'Mechanics Light' event.
The Pulp Era - When Heroes were 2 fisted and mysterious, and the villains were menacing masters of deathtraps. The mystery men gather to fight their greatest challenge yet, and the forces of Evil had best beware! 'Mechanics Light' event.
Three times during the game an important decision is made, and is usually accompanied by a dramatic shift in power. It is hard to predict when the emperor will ask advice, and which matter will take precedence. Even worse: one of the four issues is never brought forward, increasing uncertainty for all. Can you use your powers to gain the edge and optimally profit from the whims of the ambitious and the unpredictable Justinian?
Three times during the game an important decision is made, and is usually accompanied by a dramatic shift in power. It is hard to predict when the emperor will ask advice, and which matter will take precedence. Even worse: one of the four issues is never brought forward, increasing uncertainty for all. Can you use your powers to gain the edge and optimally profit from the whims of the ambitious and the unpredictable Justinian?
Another year, another blood bath, except this time you're gushing hydraulic oil and shedding machine parts. Play head to head with Mecks. Keep whatever Meck you kill.
Another year, another blood bath, except this time you're gushing hydraulic oil and shedding machine parts. Play head to head with Mecks. Keep whatever Meck you kill.