A Hazat noblewoman has gone missing on a Decados colony world and the uncertain peace among the noble houses is threatening to come undone. Emperor Alexius has sent you, a Questing Knight and cohort, to solve the mystery before things escalate beyond hope. This is the Fading Suns universe, a space fantasy setting of intrigue, horror, action, and adventure influenced by Dune, Star Wars, the Byzantine Empire, and Renaissance Europe.
Visit the spectacularly insane House of Whack in this demo run by the game's creator. House of Whack is an ever-changing board game with bizarre rooms, horrible creatures and ridiculous shenanigans. An active imagination, an open mind, and a positive attitude are the only requirements for this board game.
Join us for a discussion of what you can do as a player, GM, or gamer in general to ensure that your next session is awful! From showing up late to the game without your character sheet to railroading your players into situations that only a pet NPC can save them from, our presenters will cover it all followed by a Q&A session. Of course you could use this knowledge to learn what to avoid and how to improve your games, but what fun would that be?
If you want to write, edit, and design games in the hobby market, where do you begin? How can you get paid for your ideas and work? Our panelists offer tips on how to get the attention of game companies and land freelance contracts. Panelists: Jennifer Brozek, Steven Schend, Luke Johnson
How to Buff, Polish, and Make Your Manuscript Shine
Description:
Get an editorâs attention. Find yourself moving up in the slush pile, not sitting forever on the bottom. There are things you can do to your manuscript to make it move a little quicker and to lessen the chances it will get rejected. Panelists: Jean Rabe, John Helfers, Richard Lee Byers
From the company that knows the most about adventure modules, this seminar expands on last year's standing-room only event. Come hear from Goodman Games' published adventure writers about tips and ideas to make your adventures better! This seminar is for active game masters as well as those who aspire to have their modules published.
You used to be a police officer, fireman, nurse, etc., but now you are a zombie and these pesky humans keep trying to kill you. But why? All you want is some nice, delicious brains. They have plenty. Perhaps if you infected more humans, it wouldn't be such a problem... In Humans!!! you choose a Zombie and your abilities are determined based on your pre-zombie occupation. Now you wander around town trying to infect as many people as you can to help with your cause.
You used to be a police officer, fireman, nurse, etc., but now you are a zombie and these pesky humans keep trying to kill you. But why? All you want is some nice, delicious brains. They have plenty. Perhaps if you infected more humans, it wouldn't be such a problem... In Humans!!! you choose a Zombie and your abilities are determined based on your pre-zombie occupation. Now you wander around town trying to infect as many people as you can to help with your cause.
You used to be a police officer, fireman, nurse, etc., but now you are a zombie and these pesky humans keep trying to kill you. But why? All you want is some nice, delicious brains. They have plenty. Perhaps if you infected more humans, it wouldn't be such a problem... In Humans!!! you choose a Zombie and your abilities are determined based on your pre-zombie occupation. Now you wander around town trying to infect as many people as you can to help with your cause.
India, May of 1888. Children are disappearing in the night from villages and only patches of blood remain in their cribs. The locals are spreading rumors of a beast that walks like a man. Is this the Red Death's doing or is it something more mundane?