Highlander World Championship Finals - Sealed Deck
Description:
Highlander sealed deck tournament, World Championship Finals. Standard sealed deck rules will apply. When time is called End Game rules will be used. After 10 minutes in End Game we will go to First Blood.
Winner will win a Quickening plus a special prize and each player will win a card from a prize pack. Top players will advance to the finals on Saturday at 1:00pm.
Highlander World Championship Finals - Standard Constructed
Description:
Highlander standard constructed World Championship Finals.
Standard deck construction rules will apply. All Saec Games and TCG cards are legal to play. No MLE cards allowed. When time is called End Game rules will be used. After 10 minutes in End Game we will go to First Blood. Winner will win a Quickening as well as a special prize and each player will win a card from a prize pack.
Highlander World Championship Qualifier - Quickening Tournament
Description:
Format Rules: NO Quickenings, NO A&T
Premium Pregames, and NO Crystals allowed. All other pregame cards are allowed (+1, MCBC, pregame Darius, watchers, 1 Rip, Weapons of Choice). If you take your opponents head you get their persona card. You may then use that persona's power in the next
round in addition to your own. All Saec Games and TCG cards are legal to play. No MLE cards allowed. When time is called End Game rules will be used. After 10 minutes in End Game we will go to First Blood. Winner will win a Quickening and each player will win a card from a prize pack. Top players will advance to the finals on Sunday at 8:00 am.
Highlander World Championship Qualifier - Quickening Tournament
Description:
Format Rules: NO Quickenings, NO A&T
Premium Pregames, and NO Crystals allowed. All other pregame cards are allowed (+1, MCBC, pregame Darius, watchers, 1 Rip, Weapons of Choice). If you take your opponents head you get their persona card. You may then use that persona's power in the next
round in addition to your own. All Saec Games and TCG cards are legal to play. No MLE cards allowed. When time is called End Game rules will be used. After 10 minutes in End Game we will go to First Blood. Winner will win a Quickening and each player will win a card from a prize pack. Top players will advance to the finals on Sunday at 8:00 am.
Highlander World Championship Qualifier - Sealed Deck
Description:
Highlander sealed deck tournament. Standard sealed
deck rules will apply. When time is called End Game rules will be used. After 10 minutes in End Game we will go to First Blood.
Winner will win a Quickening and each player will win a card from a prize pack. Top players will advance to the finals on Saturday at 1:00pm.
Highlander World Championship Qualifier - Sealed Deck
Description:
Highlander sealed deck tournament. Standard sealed
deck rules will apply. When time is called End Game rules will be used. After 10 minutes in End Game we will go to First Blood.
Winner will win a Quickening and each player will win a card from a prize pack. Top players will advance to the finals on Saturday at 1:00pm.
Highlander World Championship Qualifier - Standard Constructed
Description:
Highlander standard constructed tournament.
Standard deck construction rules will apply. All Saec Games and TCG cards are legal to play. No MLE cards allowed. When time is called End Game rules will be used. After 10 minutes in End Game we will go to First Blood. Winner will win a Quickening and each player will win a card from a prize pack. Top players will advance to the finals on Saturday at 5:00pm.
Highlander World Championship Qualifier - Standard Constructed
Description:
Highlander standard constructed tournament.
Standard deck construction rules will apply. All Saec Games and TCG cards are legal to play. No MLE cards allowed. When time is called End Game rules will be used. After 10 minutes in End Game we will go to First Blood. Winner will win a Quickening and each player will win a card from a prize pack. Top players will advance to the finals on Saturday at 5:00pm.
Class is of particular benefit to anyone who hates painting yellow (or white), or those who wish to add more âdepthâ to their minis. Learn how to select basecoat colors dependent on the effect or material represented, how to mix colors for highlighting, and how to use washes and basic blending techniques on different simulated textures to further enhance the look of a mini. Class given by award-winning English mini artist, Richard Stedman.
Class is of particular benefit to anyone who hates painting yellow (or white), or those who wish to add more âdepthâ to their minis. Learn how to select basecoat colors dependent on the effect or material represented, how to mix colors for highlighting, and how to use washes and basic blending techniques on different simulated textures to further enhance the look of a mini. Class given by award-winning English mini artist, Richard Stedman.