Omac is a precious ball of ice floating of S-421 in the Kodiak System. Her industry is vital to interstellar trade. So vital, in fact, that Baron Zdrajca must capture and secure her before his fleet can move on to higher profile targets. The hitch? Omac must be captured intact. She cannot be bombarded. She must be assaulted. A simple matter, usually, but Omac is peopled by a Kerrn anarchist syndicate and they have risen against the Baron. Now it's bloody fighting, poorly armed anarchists against the imperial assault troops. You're playing the anarchists. Can you win this desperate fight to save your world and preserve your people's freedom? Or will Omac fall and your people be enslaved?
Buring Empires is Luke Crane's latest project -- a mix of Chris Moeller's brilliant comic fiction, The Iron Empires, and his own award-winning system, The Burning Wheel. This is a science fiction game like none other. Come and explore the mechanics that allow you to play out impassioned arguments and blazing firefights while simultaneously using macro maneuvers to determine the fate of your world.
Omac is an inhospitable planetoid-sized hunk of ice orbiting S-421, the Kodiak System. No one would ever want to go or live there, if it weren't thickly veined with the precious ore Coltain, an essential element in the manufacture of Distortion Drives and thus vital to interstellar trade. So vital, in fact, that Baron Zdrajca must capture and secure her before his fleet can move on to higher profile targets. The hitch? Omac must be captured intact. She cannot be bombarded. She must be assaulted. A simple matter, usually, but Omac is peopled by a Kerrn anarchist syndicate and they have risen against the Baron. Now it's bloody fighting, poorly armed anarchists against the imperial assault troops. You're playing the anarchists. Can you win this desperate fight to save your world and preserve your people's freedom? Or will Omac fall and your people be enslaved?
Buring Empires is Luke Crane's latest project -- a mix of Chris Moeller's brilliant comic fiction, The Iron Empires, and Luke's own award-winning system, The Burning Wheel. This is a science fiction game like none other. Come and explore the mechanics that allow you to play out impassioned arguments and blazing firefights while simultaneously using macro maneuvers to determine the fate of your world.
Omac is an inhospitable planetoid-sized hunk of ice orbiting S-421, the Kodiak System. No one would ever want to go or live there, if it weren't thickly veined with the precious ore Coltain, an essential element in the manufacture of Distortion Drives and thus vital to interstellar trade. So vital, in fact, that Baron Zdrajca must capture and secure her before his fleet can move on to higher profile targets. The hitch? Omac must be captured intact. She cannot be bombarded. She must be assaulted. A simple matter, usually, but Omac is peopled by a Kerrn anarchist syndicate and they have risen against the Baron. Now it's bloody fighting, poorly armed anarchists against the imperial assault troops. You're playing the anarchists. Can you win this desperate fight to save your world and preserve your people's freedom? Or will Omac fall and your people be enslaved?
Buring Empires is Luke Crane's latest project -- a mix of Chris Moeller's brilliant comic fiction, The Iron Empires, and Luke's own award-winning system, The Burning Wheel. This is a science fiction game like none other. Come and explore the mechanics that allow you to play out impassioned arguments and blazing firefights while simultaneously using macro maneuvers to determine the fate of your world.
Your and your party are hired as bodyguards fora wealthy merchant and his family. This job should be easy, right? Not so as the caravan is attacked and the strange truths are revealed. The party must make difficult decisions and balance loyalty and self preservation.
The valliant prince of Pherador has fallen to the curse of vampirism. His only hope for salvation lies in an artifact known as the Skull of Vaddik. Once again it falls to the brave heroes of the Fist of the Sun to stave off evil and save their ally.
This is a 1500pt mid-war tourney with 5 rounds using the swiss system. this is a 2 day event that starts friday and ends saturday. Prizes supplied by battlefront
April 3rd, 1942: The crew and passengers of the USN's Catalina flying boat "Hawkeye" flee southeast toward New Caledonia, as the fortress of Corregidor falls to the Japanese behind them. Unbeknownst to them, they are heading from mortal danger to supernatural danger, flying for a World at War into a World of Darkness. Characters provided.
Scouts on high adventure! Hiking in the wilderness! Watching the stars at night. Hey! How did these girls get into our patrol? Wait a minute, what is that plaid glow in the sky? Why is the compass pointing down? Where did our leaders go and if they are missing, can we eat their food? Should Crew 23 select "Zombie" as it's unit totem? Find out, the boys (and girls) in the Crew are waiting for you!
A Scout is Helpful. That's how you got dragooned into clearing brush in the Forest Preserve. Nothing, however, is mundane when your entire Patrol is a Wierdness Magnet. What did you just dig up? Oh no, not again! Those guys that took your leaders said they were from the government, but their car doesn't leave tracks. Perhaps this is your opportunity to get the Conspiracy Theory merit badge. Does doing a good turn apply to eldrich horrors? Does being prepared mean having your laser pistol set on "slice and dice"? Is any of this in the Guide to Safe Scouting?