Dungeon Crawl Classics Third Annual Open Tournament Round 2-4
Description:
For ages, travelers crossing the deadly Waste have brought back tales of an abandoned palace glimpsed in the distance. From disparate backgrounds, four heroes have crossed the acid-marked Waste to arrive at the mysterious palace. Together they will uncover the secret it was constructed to hide -- or die trying!
Dungeon Crawl Classics Third Annual Open Tournament Round 2-5
Description:
For ages, travelers crossing the deadly Waste have brought back tales of an abandoned palace glimpsed in the distance. From disparate backgrounds, four heroes have crossed the acid-marked Waste to arrive at the mysterious palace. Together they will uncover the secret it was constructed to hide -- or die trying!
Dungeon Crawl Classics Third Annual Open Tournament Round 2-6
Description:
For ages, travelers crossing the deadly Waste have brought back tales of an abandoned palace glimpsed in the distance. From disparate backgrounds, four heroes have crossed the acid-marked Waste to arrive at the mysterious palace. Together they will uncover the secret it was constructed to hide -- or die trying!
Dungeon Crawl Classics Third Annual Open Tournament Round 2-7
Description:
For ages, travelers crossing the deadly Waste have brought back tales of an abandoned palace glimpsed in the distance. From disparate backgrounds, four heroes have crossed the acid-marked Waste to arrive at the mysterious palace. Together they will uncover the secret it was constructed to hide -- or die trying!
Dungeon Crawl Classics Third Annual Open Tournament Round 2-8
Description:
For ages, travelers crossing the deadly Waste have brought back tales of an abandoned palace glimpsed in the distance. From disparate backgrounds, four heroes have crossed the acid-marked Waste to arrive at the mysterious palace. Together they will uncover the secret it was constructed to hide -- or die trying!
Dungeon Crawl Classics Third Annual Open Tournament Round 3-1
Description:
For ages, travelers crossing the deadly Waste have brought back tales of an abandoned palace glimpsed in the distance. From disparate backgrounds, four heroes have crossed the acid-marked Waste to arrive at the mysterious palace. Together they will uncover the secret it was constructed to hide -- or die trying!
Dungeon Crawl Classics Third Annual Open Tournament Round 3-2
Description:
For ages, travelers crossing the deadly Waste have brought back tales of an abandoned palace glimpsed in the distance. From disparate backgrounds, four heroes have crossed the acid-marked Waste to arrive at the mysterious palace. Together they will uncover the secret it was constructed to hide -- or die trying!
Dungeon Crawl Classics Third Annual Open Tournament Round 3-3
Description:
For ages, travelers crossing the deadly Waste have brought back tales of an abandoned palace glimpsed in the distance. From disparate backgrounds, four heroes have crossed the acid-marked Waste to arrive at the mysterious palace. Together they will uncover the secret it was constructed to hide -- or die trying!
This adventure was nominated for Best Adventure in the 2004 Gen Con ENnie Awards. Someone is threatening to kill poor Lady Pendour and her two young daughters! The characters can save her if they find the key to her deceased husband's lock box. Unfortunately, Lord Pendour disappeared while questing to clear the ruined fortress of Gurnard's Head of the "harpies" that ravage the village sheep and defile the cemetery. It's to Gurnard's Head that the PCs must go if they are to find the key and save the beautiful lady. But Gurnard's Head is home to an evil far greater than mere harpies. Carved inside the very rock is a temple to Malotoch, the Carrion Crow Mistress, foul patron of scavengers and cannibals. The task ahead is far greater than imagined, and the danger more dire, but the desperate time limit remains. Can the PCs survive and return with the key in less than three days' time? Lady Pendour's life depends on it! Pregenerated characters are provided.
A town, terrorized by bandits, is in desperate need of heroes. You answer the call. But the true challenge is not the bandits; it is their hideout, the accursed ruins of Castle Grozny.