A skill driven roleplaying game mixing secret societies, espionage, and a healthy dose of strangeness. Experienced gamers who like very little combat and
maximum character play will enjoy. GM James Allen.
A skill driven roleplaying game mixing secret societies, espionage, and a healthy dose of strangeness. Experienced gamers who like very lithe combat and
maximum character play will enjoy. GM James Allen.
A skill driven roleploying gome mixing secret societies, espionage, and a healthy dose of strangeness. Experienced gamers who like very little combat and
maximum character play will enjoy. GM James Allen.
The Troubleshooters are up the sewer tunnels (not cleared for poddies) to terminate a renegade Vulture Warrior. The honor! The horror! GM Dave Reuhl.
Sponsor: Dreamsmiths.
The Troubleshooters are up the sewer tunnels (not cleared for paddles) to terminate a renegade Vulture Warrior. The horror! The horror! GM Dave Reuhl.
Sponsor: Dreamsmiths.
The Magister Primus has invited you to remove the dangerous creatures that have invaded his home. Just another dungeon crawl ? 1 don't think so I Bring
your knowledge of Faerie Lore and Science Fiction and Hang on! Judged by the designer. Sponsor: Heraldic Game Design.
Four lawmen. Four convicts. One savage island with a deadly secret. When your VTOL prison-transport crashes on an isolated tropical island, you must moke
a hard choice between cooperation ond self-interest. If s a dangerous game when survival, duly, and freedom are the ultimate stakes. Sponsor: Biohazard
Games.