An ancient threat has returned, and the fate of Ravens Bluff hangs in the balance. Only a handful of heroes know the truth and they have the opportunity to save the city. But are they up to the challenge? A LFR adventure for char. levels 1-4. This is the third and final part of the three-part 'Return to Ravens Bluff' mini-campaign. It is recommended (but not required) that you play the mini-campaign adventures in order, using the same character.
An ancient threat has returned, and the fate of Ravens Bluff hangs in the balance. Only a handful of heroes know the truth and they have the opportunity to save the city. But are they up to the challenge? A LFR adventure for char. levels 1-4. This is the third and final part of the three-part 'Return to Ravens Bluff' mini-campaign. It is recommended (but not required) that you play the mini-campaign adventures in order, using the same character.
An ancient threat has returned, and the fate of Ravens Bluff hangs in the balance. Only a handful of heroes know the truth and they have the opportunity to save the city. But are they up to the challenge? A LFR adventure for char. levels 1-4. This is the third and final part of the three-part 'Return to Ravens Bluff' mini-campaign. It is recommended (but not required) that you play the mini-campaign adventures in order, using the same character.
An ancient threat has returned, and the fate of Ravens Bluff hangs in the balance. Only a handful of heroes know the truth and they have the opportunity to save the city. But are they up to the challenge? A LFR adventure for char. levels 1-4. This is the third and final part of the three-part 'Return to Ravens Bluff' mini-campaign. It is recommended (but not required) that you play the mini-campaign adventures in order, using the same character.
An ancient threat has returned, and the fate of Ravens Bluff hangs in the balance. Only a handful of heroes know the truth and they have the opportunity to save the city. But are they up to the challenge? A LFR adventure for char. levels 1-4. This is the third and final part of the three-part 'Return to Ravens Bluff' mini-campaign. It is recommended (but not required) that you play the mini-campaign adventures in order, using the same character.
An ancient threat has returned, and the fate of Ravens Bluff hangs in the balance. Only a handful of heroes know the truth and they have the opportunity to save the city. But are they up to the challenge? A LFR adventure for char. levels 1-4. This is the third and final part of the three-part 'Return to Ravens Bluff' mini-campaign. It is recommended (but not required) that you play the mini-campaign adventures in order, using the same character.
An ancient threat has returned, and the fate of Ravens Bluff hangs in the balance. Only a handful of heroes know the truth and they have the opportunity to save the city. But are they up to the challenge? A LFR adventure for char. levels 1-4. This is the third and final part of the three-part 'Return to Ravens Bluff' mini-campaign. It is recommended (but not required) that you play the mini-campaign adventures in order, using the same character.
An ancient threat has returned, and the fate of Ravens Bluff hangs in the balance. Only a handful of heroes know the truth and they have the opportunity to save the city. But are they up to the challenge? A LFR adventure for char. levels 1-4. This is the third and final part of the three-part 'Return to Ravens Bluff' mini-campaign. It is recommended (but not required) that you play the mini-campaign adventures in order, using the same character.
Limited to 24 players. 4 Swiss rounds. 3 Lorwyn and 3 Morningtide boosters per player. Prizes are based on the total match points. Each match win awards 3 points and each loss awards 0. Players earning 12 points win a complete foil physical set of Lorwyn and Morningtide cards, players earning 9 points win 3 digital Lorwyn draft sets (6 Lorwyn boosters and 3 Morningtide boosters), and players earning 6 points earn 2 digital Lorwyn draft sets.
Limited to 32 players. 4 Swiss rounds. 2 Mirrodin, 2 Darksteel, and 2 Fifth Dawn boosters per player. Prizes are based on match points. Each match win awards 3 points and each loss awards 0. Players with 12 points win a complete physical set of Mirrodin, Darksteel, and Fifth Dawn; players with 9 points win 3 digital Mirrodin draft sets (3 each of Mirrodin, Darksteel, and Fifth Dawn); and players with 6 points earn 2 digital Mirrodin draft sets.