Explore and develop outer space in the second of three eras, controlling Earth-based enterprises seeking profit by exploration to the edge of the solar system.
Lost Asset - Found Asset, sounds easy, right? Round 1 of 2.
Description:
An "Asset" has been lost and an "Asset" has been found that could potentially swing the balance into favor for the Crucible Cell Rebel Alliance against the ravages of the Empire. The easy part should be making contact. Round 1 of 2. You must play Sparks 124A to participate in Sparks 124B with the same character.
Sparks 124B Operation: Really Dumb Orphan or Lost in the Works
Summary:
Stranded with a missing asset.Round 2 of 2.
Description:
With their "Asset" missing and no way out, what will the stranded operatives do to turn lemons into lemonade? Round 2 of 2. You must have completed Sparks 124A to play Sparks 124B with the same character.
The Rebel Alliance wades into the labyrinth of Cloud City's underworld hoping to obtain rare, valuable and very illegal tibanna gas to power its weapons systems.
A lone prisoner has escaped the planet Dathomir and set a chain of events in motion. Force-using witches, oversized rancors, and Imperials all await this mission of diplomacy, survival, and freedom.
Relaxation, sight seeing, shopping - what could go wrong?
Description:
Once again aiding the fledgling rebel cell on Tammuz-An, your group encounters a rare opportunity: to relax, sight see, and do a little shopping. As usual, nothing is as it seems and even a seemingly tranquil mission can go horribly awry.
Sparks 244A: Oh, the Places You Will Go - Vol 2 Part 1
Summary:
Just a little trip, what could be easier?
Description:
Player: "We aren't actually going there!?!" GM: "Yes, yes you are." Player: "We can bring what!?!" GM: "Yes, yes you may." Player: "How in the blazes will we get there <and not die>!?!" GM: "They think they have that covered <evil grin>." Round 1 of 4.