In this deck building area influence game, players take the roles of patrons of the late musician, contributing with their fundings to the composer's works one last time.
Description:
During the game, you play in two different timelines: the present and the past. In the present, you commission the missing parts of the Requiem from other composers in order to complete it. When developing past events, the game takes place in five epochs in which you contribute by buying new compositions from the composer to sell or exhibit, accompany him on the different journeys through the main courts and theaters in Europe, and gather the resources you need in order to support the musician during his career. During the game, you play cards from a limited hand that you will improve as the game progresses. These cards can be played either as actions or as resource generators, and players need to optimize their resources and finances in order to support their best version of the story and their relationship with Mozart.
In this deck building area influence game, players take the roles of patrons of the late musician, contributing with their fundings to the composer's works one last time.
Description:
During the game, you play in two different timelines: the present and the past. In the present, you commission the missing parts of the Requiem from other composers in order to complete it. When developing past events, the game takes place in five epochs in which you contribute by buying new compositions from the composer to sell or exhibit, accompany him on the different journeys through the main courts and theaters in Europe, and gather the resources you need in order to support the musician during his career. During the game, you play cards from a limited hand that you will improve as the game progresses. These cards can be played either as actions or as resource generators, and players need to optimize their resources and finances in order to support their best version of the story and their relationship with Mozart.
In this deck building area influence game, players take the roles of patrons of the late musician, contributing with their fundings to the composer's works one last time.
Description:
During the game, you play in two different timelines: the present and the past. In the present, you commission the missing parts of the Requiem from other composers in order to complete it. When developing past events, the game takes place in five epochs in which you contribute by buying new compositions from the composer to sell or exhibit, accompany him on the different journeys through the main courts and theaters in Europe, and gather the resources you need in order to support the musician during his career. During the game, you play cards from a limited hand that you will improve as the game progresses. These cards can be played either as actions or as resource generators, and players need to optimize their resources and finances in order to support their best version of the story and their relationship with Mozart.
In teams of two – one playing a man, the other a woman – the players try to pull together the best-looking and most famous couple who will attend the big ball.
Description:
The players try to pull together the best-looking and most famous couple who will attend the big ball. The gentleman's duty is to make as much money as possible, which the lady will then spend on jewelry, clothes, and exclusive accessories.
A combination of Star Wars and Firefly with a steampunk twist. Come for an adventurous romp through the Wild Blue!
Description:
Lady Blackbird is an Imperial noble fleeing from an arranged marriage to be with her secret lover, the pirate king Uriah Flint. To reunite with him, she has hired a notorious smuggler and the crew of his skyship, The Owl. However, The Owl has been captured by an Imperial cruiser. How will Lady Blackbird and the others escape? What dangers lie in their path on the way to the pirate king’s lair?
We will be playing the Lady Killers Expansion of Killers - the card game.
Description:
Lady Killers is an expansion of Killers - the card game that features 70 female killers. This game is a cross between D&D and MtG and has been a smash hit in the underground scene. Loved by gamers and true crime fanatics alike. Join us for all the fun.
The party arrives to the port town of Gwaren under martial law. Citizens are disappearing from the Chantry orphanage and Elven Alienage. The Town Sheriff has asked for assistance.
Description:
The poor and indigent city elves have been disappearing nightly from the streets and now orphans are disappearing – taken from the Chantry home for children in the dead of night. The town’s sheriff has asked for assistance from the local Bann, but help has not arrived. The Chantry believes the disappearances are the work of a rogue blood mage from the Dread Wolf’s Gift of Blood Vengeance cult, a group of rogue Dalish Elves who advocate for the destruction of the human race by all means necessary. The City Elves in the Alienage believe it may be a plot by the Chantry to draw attention from the Templars search for an ancient artifact of incredible power in the area.
The party arrives to the port town of Gwaren under martial law. Citizens are disappearing from the Chantry orphanage and Elven Alienage. The Town Sheriff has asked for assistance.
Description:
The poor and indigent city elves have been disappearing nightly from the streets and now orphans are disappearing – taken from the Chantry home for children in the dead of night. The town’s sheriff has asked for assistance from the local Bann, but help has not arrived. The Chantry believes the disappearances are the work of a rogue blood mage from the Dread Wolf’s Gift of Blood Vengeance cult, a group of rogue Dalish Elves who advocate for the destruction of the human race by all means necessary. The City Elves in the Alienage believe it may be a plot by the Chantry to draw attention from the Templars search for an ancient artifact of incredible power in the area.
Envoys sent to protect foreign trade interests uncover a terrible threat to a remote jungle village. Will they discover the truth behind the savage attacks in time to rescue the latest missing victim?
Description:
The Suns have risen, and a unique world awaits you. Welcome to the Shard RPG, set in the realms of Dárdünah, World of the False Dawn! Take the role of an Arena Champion, a sorcerous Summoner or Dreamwalker, a gun-slinging Assassin, a wily Alchemist, a monster-hunting Shikari, or a bold Physician; each unique animal people, and cast of the adventures you’ll play. Skyships glide through shimmering skies past majestic crystal peaks. Giant insects prowl alien jungles or lurk in the sparkling emerald seas. Warriors with blades of diamond and amber duel across crimson sands, and mystics chant in shadowy chambers as their spirits wander abroad. During our demo, we will give you a bit of background to our world’s lore, introduce the characters you will choose from, explain the basics of the simple rules, and set you on the path to adventure! We look forward to introducing you to our world!
Land Ho! The Western continent, 125 years after the Magic apocalypse. What horrors await us?
Summary:
125 years after an apocalyptic magic event ravaged the world, the King sends a band of adventurers across the sea to find out what really happened & why the magic went away.
Description:
125 years ago an explosion of pure magic shook the entire continent. Magic users of every style lost their ability to cast even the simplest of spells. Priests and clerics cannot feel the presence of their gods. For the next 30 years man, beasts, and nature go crazy and entire kingdoms are ravaged by every known disaster. Things eventually settled down and new kingdoms rise from the ashes, but nothing is heard from the western lands. King Rarmor II has decided that with the kingdom now settled, it is time to find out what happened. He selects a group of stalwart adventurers to go and find out. Maybe this time the group will return with answers.