Jumpstart - The Lord of the Rings: Tales of Middle-earth
Summary:
No Cards? No Problem! Come joins us for a free jumpstart event. Start or end your day with some Magic. Play with friends or make some new friends!
Description:
Provided product is 2 Jumpstart Lord of the Rings: Tales of Middle-earth boosters. This tournament is run in 2 single-elimination rounds. Magic tournament format details at https://www.pastimesevents.com/formats . A additional pack of Jumpstart per win. Prize Tixs and use details at https://www.pastimesevents.com/prizes
Jumpstart - The Lord of the Rings: Tales of Middle-earth
Summary:
No Cards? No Problem! Come joins us for a free jumpstart event. Start or end your day with some Magic. Play with friends or make some new friends!
Description:
Provided product is 2 Jumpstart Lord of the Rings: Tales of Middle-earth boosters. This tournament is run in 2 single-elimination rounds. Magic tournament format details at https://www.pastimesevents.com/formats . A additional pack of Jumpstart per win. Prize Tixs and use details at https://www.pastimesevents.com/prizes
Jumpstart - The Lord of the Rings: Tales of Middle-earth
Summary:
Celebrate the release of Commander Masters with us! Join the fun where you grab 6 packs to build a new deck to battle it out over 2 rounds!
Description:
Provided product is 2 Jumpstart Lord of the Rings: Tales of Middle-earth boosters. This tournament is run in 2 single-elimination rounds. Magic tournament format details at https://www.pastimesevents.com/formats . A additional pack of Jumpstart per win. Prize Tixs and use details at https://www.pastimesevents.com/prizes
Wield your might and claim your right to the Jungle’s riches in this anthropomorphic, fabled, asymmetrical megagame of rainforest diplomacy.
Description:
Foreign powers circle the periphery of the rainforest and its riches, preparing to ensure their might proves their right. Within the jungle prowl rebels, opportunists, and malcontents, fueling cults, conspiracy, and capitalist exploitation. Join up to 30 players of up to five factions to conquer, negotiate, and conspire your way to the top of the animal kingdom in this asymmetric megagame of rainforest diplomacy. Like a certain other asymmetric, animal-centric game (Root by Leder Games), players should expect themes of Machiavellian machtpolitik, asymmetrical conflicts, extremism, and colonization, explored through a charming, colorful aesthetic. This is a megagame playtest sponsored by the Megagame Coalition from veteran megagame designer, Peter Nixon (Sickle, As Thou Commands, Draft Night 30XX).
Kuauhtla is a place to behold, a place to meet with the ancients - humans & beasts. To uncover artifacts long forgotten, meet with the mountains. A place to rejoice, to battle, to live or to die for.
Description:
You will join the Emerald Expedition, a cruel affair. Dozens of adventurers, high on life who felt like they could take the world all signed up. And who wouldn’t take a mission from the High Council themselves? In groups of five they went down into the jungles, the same place full of wilderness and mysteries. All you have is a vague direction of east, and a mysterious poem nearly two thousand years old filled with clues - each as cryptic as the last. Down the winding river of Uru’arama, as the ancients had called it, you shall churn along as the wheel of a steamboat fills with fish and vines. There is no ocean on the mountains, none of the people of this lands had ever seen one, so even the ingenuity of the gnomes could make a lasting vessel.
Join the explorers who will open their way to once again embrace the nurturing life hidden in the wilderness of Jungles of Kuauthla
Kuauhtla is a place to behold, a place to meet with the ancients - humans & beasts. To uncover artifacts long forgotten, meet with the mountains. A place to rejoice, to battle, to live or to die for.
Description:
You will join the Emerald Expedition, a cruel affair. Dozens of adventurers, high on life who felt like they could take the world all signed up. And who wouldn’t take a mission from the High Council themselves? In groups of five they went down into the jungles, the same place full of wilderness and mysteries. All you have is a vague direction of east, and a mysterious poem nearly two thousand years old filled with clues - each as cryptic as the last. Down the winding river of Uru’arama, as the ancients had called it, you shall churn along as the wheel of a steamboat fills with fish and vines. There is no ocean on the mountains, none of the people of this lands had ever seen one, so even the ingenuity of the gnomes could make a lasting vessel.
Join the explorers who will open their way to once again embrace the nurturing life hidden in the wilderness of Jungles of Kuauthla
The Cold War has landed on the shores of a series of fictional sunny Central American states, where a series of self-interested strongmen have wrestled power away from the previous corrupt regime.
Description:
In this land of bountiful natural wealth, it’s time to carve out your slice of the Central American Pie. Join up to 54 other players in exploring the complex web of temporary alliances in this megagame of revolution in the face of Cold War economic and geopolitical pressures. In other words, while the revolution has triumphed, the economic, military, and political promises remain unrealized. Half of players take on the role of Junta members jockeying to secure their wealth and access to the levers of power in a series of fictional Central American states while the remaining players take on the role of a variety of local and international interests looking to influence the development of fictional Central American states. This is a new megagame premier from veteran megagame designer, Peter Nixon (Sickle, As Thou Commands, Draft Night 30XX).
The humans left the island, but what about the pets? You survived using your wits, but people are back & they need your help! Join your pups for an adventure like no other on a Dino island gone wrong!