The players are Com Guard infantrymen working for ComStar during the Jihad era. The players’ mission is to infiltrate and take control of a Blakist HPG.
Description:
Before beginning the scenario, players will learn game mechanics and create a character. The players start on the HPG’s ground floor and must travel down to the lowest floor where the HPG’s main control panel is. There is no elevator, and the door to every set of stairs is locked. At every floor, the players must fight Blakists and solve a puzzle to get the master keycard that unlocks the door to the next level down. Each floor has a different purpose.
The players are Com Guard infantrymen working for ComStar during the Jihad era. The players’ mission is to infiltrate and take control of a Blakist HPG.
Description:
Before beginning the scenario, players will learn game mechanics and create a character. The players start on the HPG’s ground floor and must travel down to the lowest floor where the HPG’s main control panel is. There is no elevator, and the door to every set of stairs is locked. At every floor, the players must fight Blakists and solve a puzzle to get the master keycard that unlocks the door to the next level down. Each floor has a different purpose.
The players are Com Guard infantrymen working for ComStar during the Jihad era. The players’ mission is to infiltrate and take control of a Blakist HPG.
Description:
Before beginning the scenario, players will learn game mechanics and create a character. The players start on the HPG’s ground floor and must travel down to the lowest floor where the HPG’s main control panel is. There is no elevator, and the door to every set of stairs is locked. At every floor, the players must fight Blakists and solve a puzzle to get the master keycard that unlocks the door to the next level down. Each floor has a different purpose.
The players are Com Guard infantrymen working for ComStar during the Jihad era. The players’ mission is to infiltrate and take control of a Blakist HPG.
Description:
Before beginning the scenario, players will learn game mechanics and create a character. The players start on the HPG’s ground floor and must travel down to the lowest floor where the HPG’s main control panel is. There is no elevator, and the door to every set of stairs is locked. At every floor, the players must fight Blakists and solve a puzzle to get the master keycard that unlocks the door to the next level down. Each floor has a different purpose.
ICv2 CEO Milton Griepp presents market data on the hobby games business, including market size estimates and top product groupings in CCGs, Minis, Board and Card Games, and RPGs.
As a Japanese warlord, lead your daimyos to victory in this 3rd Ed. of the classic Milton Bradley Samurai Swords (1995) & Shogun (1986) game of provincial expansion.
As a Japanese warlord, lead your daimyos to victory in this 3rd Ed. of the classic Milton Bradley Samurai Swords (1995) & Shogun (1986) game of provincial expansion.
Infiltrate a heavily fortified lab to obtain a bio-weapon in exchange for a new home.
Description:
In the neon-soaked ruins of a world ravaged by war, players will be recruited by a mysterious net user for a job that will change their lives. Smuggling a bio-weapon prototype from a heavily fortified laboratory may be a death sentence, but the reward is worth it. Welcome to Infection Nights, a 3-hour adventure in the nano-infested world of Cy
Infiltrate a heavily fortified lab to obtain a bio-weapon in exchange for a new home.
Description:
In the neon-soaked ruins of a world ravaged by war, players will be recruited by a mysterious net user for a job that will change their lives. Smuggling a bio-weapon prototype from a heavily fortified laboratory may be a death sentence, but the reward is worth it. Welcome to Infection Nights, a 3-hour adventure in the nano-infested world of Cy
Standard 3 Round 400 point ITS event. Come for some late night action as we kick off Gen Con, compete with the other denizens of the night for a chance to advance to Saturday's invitation only event.