A deep dive into horror in the modern age of roleplaying. We'll discuss safety tools, the evolution of horror, mechanics of monsters, & the marriage of atmosphere and gaming that makes horror unique.
Bandits open the labyrinth under the mountain. Goblins, orcs, & worse are on the war path & could destroy the bar, the bartender, and worst of all the booze.
Description:
Bandits unwittingly opened the doors of a labyrinth under the Algoran Mountains. Now, goblins, orcs, and worse are ready to take to the war path and leave the region burnt and barren. You could run. But, if they make it out, the bar, the bartender, and, worst of all the booze, might be destroyed! Some things are worth fighting for! Free custom d6 given to each player.
Bandits open the labyrinth under the mountain. Goblins, orcs, & worse are on the war path & could destroy the bar, the bartender, and worst of all the booze.
Description:
Bandits unwittingly opened the doors of a labyrinth under the Algoran Mountains. Now, goblins, orcs, and worse are ready to take to the war path and leave the region burnt and barren. You could run. But, if they make it out, the bar, the bartender, and, worst of all the booze, might be destroyed! Some things are worth fighting for! Free custom d6 given to each player.
A Narrative three round event of Loyalists vs Traitors using 2,000 point lists. Each table will have unique missions. Victories will be counted for their factions to develop a story as games complete.
Description:
Beautifully painted armies are an important component of our hobby and as such, all armies MUST be full painted and be composed of Horus Heresy era models (e.g., Mark II-VI Power Armor variations) and/or appropriate conversions. Event organizers will be reasonable about interpreting this rule but do not show up with a standard Warhammer 40,000 Space Marine army
A Narrative three round event of Loyalists vs Traitors using 2,000 point lists. Each table will have unique missions. Victories will be counted for their factions to develop a story as games complete.
Description:
Beautifully painted armies are an important component of our hobby and as such, all armies MUST be full painted and be composed of Horus Heresy era models (e.g., Mark II-VI Power Armor variations) and/or appropriate conversions. Event organizers will be reasonable about interpreting this rule but do not show up with a standard Warhammer 40,000 Space Marine army
A legendary house of spectacles and pleasure is possessed. Lady Blue needs your party's help in eliminating the threat and protecting the house and occupants.
Description:
Lady Blue has requested help from your party based on your expertise in eliminating evil spirits, monsters and all things from the fade. In the midst of this you must also protect the values of the house and it's occupants. There will be fighting, puzzle solving and fun.
A legendary house of spectacles and pleasure is possessed. Lady Blue needs your party's help in eliminating the threat and protecting the house and occupants.
Description:
Lady Blue has requested help from your party based on your expertise in eliminating evil spirits, monsters and all things from the fade. In the midst of this you must also protect the values of the house and it's occupants. There will be fighting, puzzle solving and fun.
Theo Easton has called together a meeting of the Investigations Club. He has decided to investigate the strange, abandoned house at the end of Poplar Court.
Description:
Theo Easton has called together a meeting of the Investigations Club. He has decided to investigate the strange, abandoned house at the end of Poplar Court.
Theo Easton has called together a meeting of the Investigations Club. He has decided to investigate the strange, abandoned house at the end of Poplar Court.
Description:
Theo Easton has called together a meeting of the Investigations Club. He has decided to investigate the strange, abandoned house at the end of Poplar Court.
Theo Easton has called together a meeting of the Investigations Club. He has decided to investigate the strange, abandoned house at the end of Poplar Court.
Description:
Theo Easton has called together a meeting of the Investigations Club. He has decided to investigate the strange, abandoned house at the end of Poplar Court.