Characters level 1 to 4 can come and gain some experience and save a small farming town from raiding goblins.
Description:
An important farming community has become the victim of goblins raiding in the night. They come like clock work, killing the guards and running away every night. This morning reports the last guard has fallen and the villagers fear they are next. Help us noble souls and send these beasts to the depths of the 7th hell where they belong.
Characters level 1 to 4 can come and gain some experience and save a small farming town from raiding goblins.
Description:
An important farming community has become the victim of goblins raiding in the night. They come like clock work, killing the guards and running away every night. This morning reports the last guard has fallen and the villagers fear they are next. Help us noble souls and send these beasts to the depths of the 7th hell where they belong.
Characters level 1 to 4 can come and gain some experience and save a small farming town from raiding goblins.
Description:
An important farming community has become the victim of goblins raiding in the night. They come like clock work, killing the guards and running away every night. This morning reports the last guard has fallen and the villagers fear they are next. Help us noble souls and send these beasts to the depths of the 7th hell where they belong.
Characters level 1 to 4 can come and gain some experience and save a small farming town from raiding goblins.
Description:
An important farming community has become the victim of goblins raiding in the night. They come like clock work, killing the guards and running away every night. This morning reports the last guard has fallen and the villagers fear they are next. Help us noble souls and send these beasts to the depths of the 7th hell where they belong.
You're called upon to save the queen from her imprisonment in Hur'ressa, but is she really being held against her will?
Description:
This event is for levels 9+. As a living campaign, you must have played an LSJ character in other Legends of the Shining Jewel adventures to achieve this level. We are a living campaign. Per Wikipedia, Living campaigns, or shared campaigns, are a gaming format within the table-top role-playing game community that provide the opportunity for play by an extended community within a shared universe https://en.wikipedia.org/wiki/Living_campaigns
You're called upon to save the queen from her imprisonment in Hur'ressa, but is she really being held against her will?
Description:
This event is for levels 9+. As a living campaign, you must have played an LSJ character in other Legends of the Shining Jewel adventures to achieve this level. We are a living campaign. Per Wikipedia, Living campaigns, or shared campaigns, are a gaming format within the table-top role-playing game community that provide the opportunity for play by an extended community within a shared universe https://en.wikipedia.org/wiki/Living_campaigns
Join Brennan Lee Mulligan, Luis Carazo, Jason Charles Miller, Markeia McCarty, Noxweiler Berf, and Michelle Nguyen Bradley) in the heavy metal fantasy world of Ragnarock!
Description:
Join a roster of special guests that include some very recognizable faces (Brennan Lee Mulligan, Luis Carazo, Jason Charles Miller, Markeia McCarty, Noxweiler Berf, and Michelle Nguyen Bradley) as they are freed from Mundania, claim fealty to the metal gods, and quest for glory in the epic heavy metal fantasy world of Ragnarock! When a rock band of demi-gods quest for legendary notoriety, they're given the task of freeing the realm of the Dream Dragon, keeper of the Sacred Heart. Battling sand fiends, wizards and their own insecurities, they must prove themselves worthy of epic rockdom! Using his newly released Ragnarock gaming system, and a live in-house rock band, creator Ivan Van Norman crafts a tale that includes everything we love about fantasy worlds with a unique heavy metal twist!
The Gods from high atop Mt. Olympus meddle in the mortal affairs of the ancient Greek Empire and rising Roman Empire in their contest to control the Mediterranean.
Description:
What if the Kingdom of Macedonia (Ancient Greek Empire) did not fall apart and what if the Roman Republic became the Roman Empire 100 years earlier. These changes could have been arranged by the machinations of the Gods. Let's imagine what that world might have been like, under constant threat of war, the dawn of democracy and the Gods reining supreme high from their thrones on Mt. Olympus, playing the mortals against each other in a narcissistic cosmic game. Megagames are huge games that contain multitudes - role playing, combat mechanics, bluffing, negotiation - but unlike most games they’re mostly driven by you, the player. The umpires, called the “Control Team,” will be on hand to answer questions and come up with rulings your creativity inspires. While you have agendas and goals laid out for you, megagames allow players to invent their own win conditions and pursue those as well.
Eliminate all your opponents to win. A fast paced card based battle game that allows quick replay.
Description:
Godsforge features simultaneous play. On a turn, everyone simultaneously rolls four dice to forge a card, then each player lays their forged card face down in front of them. In any order you want, players reveal those cards, paying the cost of them via specific numbers on rolled dice, the sum of rolled dice, veilstones, or a combination of the above. Spell cards provide one-shot effects, while Creation cards go into play in front of you, with some of them providing one-shot "enter play" abilities in addition to possible attack and defense values and sacrifice abilities. Once all the cards have been resolved, players assess damage comparing their attack value against their target's defense. You then discard any cards you don't want, then refill your hand to four.
Eliminate all your opponents to win. A fast paced card based battle game that allows quick replay.
Description:
Godsforge features simultaneous play. On a turn, everyone simultaneously rolls four dice to forge a card, then each player lays their forged card face down in front of them. In any order you want, players reveal those cards, paying the cost of them via specific numbers on rolled dice, the sum of rolled dice, veilstones, or a combination of the above. Spell cards provide one-shot effects, while Creation cards go into play in front of you, with some of them providing one-shot "enter play" abilities in addition to possible attack and defense values and sacrifice abilities. Once all the cards have been resolved, players assess damage comparing their attack value against their target's defense. You then discard any cards you don't want, then refill your hand to four.