The twins' birthday is always an event. The best food, drinks, and presents! But when a triplet appears at the party, chaos ensues! Who's this new family member and what could they want?
The twins' birthday is always an event. The best food, drinks, and presents! But when a triplet appears at the party, chaos ensues! Who's this new family member and what could they want?
The twins' birthday is always an event. The best food, drinks, and presents! But when a triplet appears at the party, chaos ensues! Who's this new family member and what could they want?
The twins' birthday is always an event. The best food, drinks, and presents! But when a triplet appears at the party, chaos ensues! Who's this new family member and what could they want?
The daughter of a Militech Exec died during a street concert and her mom wants answers. Since the NCPD can't tell the difference between their faces and their backside, the job falls to you.
The daughter of a Militech Exec died during a street concert and her mom wants answers. Since the NCPD can't tell the difference between their faces and their backside, the job falls to you.
A game of Napoleonic naval warfare vessels on the high seas. Co-Editor Mike Carr is your judge for this challenging game. Clear the decks and prepare for action!
Description:
Dungeons & Dragons was certainly the most famous gaming collaboration between Dave Arneson and Gary Gygax, but it wasn't the only one. Don't Give Up the Ship! is a classic miniatures game of Napoleonic era naval warfare that pits individual ships and squadrons of vessels against each other on the high seas. Mike Carr—who edited the original rules in cooperation with Arneson and Gygax—is your judge for this challenging game where each player commands a single ship in an historically-based battle. Clear the decks and prepare for action! A prize for the winner.
You must sneak into Kalmiya Cathedral, to rescue a wizard scheduled to be executed soon for a crime his brother insists he didn’t commit. If you get caught, you’ll be executed.
On each turn, roll the dice and try to score points...but here's the catch: At any time the special dice might spell out FORGET IT and cause you to lose any points you've earned for that round.