Design an RPG Module LIVE: Dungeons, items, traps and monsters
Summary:
Join our team as they guide the audience in creating an RPG module! This part is about plots, NPC’s, & theme!
Description:
Join our industry and all celebrity cast as they help guide you, the audience, in creating a group-think RPG module! This is a multi-part panel with this first part focusing on plots, non-player characters (NPC’s), theme and setting! When all the panels are completed, our Dungeon Master, Tome Keeper Devin will compile the information into a one-shot module which out celebrity guests will ‘test’ and play on Sunday at 12pm.
Design an RPG Module LIVE: Plots, Themes, NPC’s and Setting
Summary:
Join our team as they guide the audience in creating an RPG module! This part is about plots, NPC’s, & theme!
Description:
Join our industry and all celebrity cast as they help guide you, the audience, in creating a groupthink, improved RPG module! This is a multi-part panel with this first part focusing on plots, non-player characters (NPC’s), theme and setting! When all the panels are completed our Dungeon Master, Tome Keeper Devin will compile the information into a one-shot module which our celebrity guests will ‘test’ and play during our final convention live-play D&D timeslot.
Lets get scientific! Come play the chemistry-based game, Compounded - The Peer Reviewed Edition and Lab Notes, our roll-and-write about creating compounds with designer Darrell Louder!
Everyone loves a good puzzle, but creating a fun, challenging, and educational puzzle is no easy task. In this interactive workshop, we’ll guide you through the puzzle design process.
Description:
By the end of this session, you’ll have (at least!) one puzzle you can bring to your classroom or workplace, and ideas for many more. Topics we’ll cover: Different types of puzzles What makes a satisfying puzzle experience The dos and don’ts of good puzzle design How to unleash your creative mind Sample puzzles and puzzling resources The instructors have created and run multiple puzzle hunts. They use puzzles in both the classroom and the office to help motivate and educate. No previous puzzling experience necessary! The only thing you need to bring is a willingness to try. (And a pencil.)
2 of the brothers behind Terraforming Mars talk about what makes a game good - or bad! As designers, their focus is to make games where the underlying theme shapes all other choices. Time for Q&A.
Oda Nobunaga has decided the Hojo Clan must be destroyed. A PbtA game of historical gunpowder and betrayal.
Description:
The Hojo Clan was built from humble beginnings but has grown to prominence in Sengoku-period Japan. Named after a famed clan from the past, the current Hojo Clan is in desperate straits. The warlord Oda Nobunaga has decided the clan must be destroyed following a betrayal on the field of battle, even now an army approaches. Can the Hojo gather allies and fight off the Oda assault? Thousand Arrows is a PbtA game of historical gunpowder and betrayal.
Oda Nobunaga has decided the Hojo Clan must be destroyed. A PbtA game of historical gunpowder and betrayal.
Description:
The Hojo Clan was built from humble beginnings but has grown to prominence in Sengoku-period Japan. Named after a famed clan from the past, the current Hojo Clan is in desperate straits. The warlord Oda Nobunaga has decided the clan must be destroyed following a betrayal on the field of battle, even now an army approaches. Can the Hojo gather allies and fight off the Oda assault? Thousand Arrows is a PbtA game of historical gunpowder and betrayal.