Armageddon came. Humanity fell. Which Elder God will rule the last remains of Earth?
Description:
All the things. Come play your favorite Elder Cult on the expansive 9-11 player board. Recruit Horrors and mercenary Gods on your way to total ritual annihilation.
Armageddon came. Humanity fell. Which Elder God will rule the last remains of Earth?
Description:
All the things. Come play your favorite Elder Cult on the expansive 9-11 player board. Recruit Horrors and mercenary Gods on your way to total ritual annihilation.
Fill the shoes of a fed-up deadbeat that happens to share a pad with none other than Great Cthulhu! What can go wrong, does go wrong in this slacker sitcom about bad days and difficult friendships.
Description:
2022 ENNIE Nominee for Best Rules! Fill the shoes of a fed-up deadbeat that happens to share a pad with none other than Great Cthullhu! What can go wrong, does go wrong in this slacker sitcom about bad days and difficult friendships. Rest in Pieces is a dark comedy tabletop roleplaying game inspired by the misadventures, cartoon logic, and over-the-top characters of slacker sitcoms like The Grim Adventures of Billy & Mandy, the Regular Show, Rick & Morty, and It’s Always Sunny in Philadelphia. Plays with a Two-Color Jenga-ish Block Tower and a unique deck of 108 cards that teach the rules, describe characters, and create overarching problems. Mature Themes for Immature Play *Contains suggestive themes, crude humor, and strong language.
The body of a murdered socialite with missing eyes points to something sinister in 1920s Chicago. Will you solve the mystery, or will you succumb to the madness seeping through the cracks of reality?
Description:
Take on the role of occult investigators and streetwise law enforcers in this adventure that will take you to the edge of ancient insanity.
Cuban Missile Crisis: tense, some of what we are taught is mythology. Discusses real, potential war triggers and what a war in 1962 would have looked like. Capt. Mark McDonagh, USN/ret., NSDM staff.
Description:
RThe Cuban Missile Crisis of 60 years ago has been recognized as the most tense period in the Cold War, perhaps in world history, as the two superpowers stared each other down for several days and nuclear war was potentially one unintended consequence or misinterpreted event away. Today it is heavily portrayed in popular culture, but often told to hype the drama. Discredited mythology often wins over credible historical accounting. What were the real risks, the mechanisms which might have triggered, perhaps literally, a nuclear war? What were the opposing forces, what would such a war have looked like, what would have been the outcome, and what would the fallout, perhaps literally, be today? Presented by Capt. Mark McDonagh, USN/ret., physicist and former nuclear submarine officer with 12 years' experience at the Naval War College, on the National Security Decision Making Game staff.
It's hard to be a cult leader. Underlings are incompetent, madness is eminent and a good sacrifice is hard to find. Avoid your competitors tricks, stave off insanity - maybe summon an old one.
Description:
Cultists & Cthulhu is a fast, humorous, "take that" style card game in which you want to complete the Ritual card in front of you. The card has both a Success value and a Ritual value; using Cultists cards, you roll dice to try to meet or exceed the Success value. When you do, you collect the Ritual (and the points). The first player to complete 21 points worth of Rituals is the winner. Sacrifices, Books and other car
It's hard to be a cult leader. Underlings are incompetent, madness is eminent and a good sacrifice is hard to find. Avoid your competitors tricks, stave off insanity - maybe summon an old one.
Description:
Cultists & Cthulhu is a fast, humorous, "take that" style card game in which you want to complete the Ritual card in front of you. The card has both a Success value and a Ritual value; using Cultists cards, you roll dice to try to meet or exceed the Success value. When you do, you collect the Ritual (and the points). The first player to complete 21 points worth of Rituals is the winner. Sacrifices, Books and other car
It's hard to be a cult leader. Underlings are incompetent, madness is eminent and a good sacrifice is hard to find. Avoid your competitors tricks, stave off insanity - maybe summon an old one.
Description:
Cultists & Cthulhu is a fast, humorous, "take that" style card game in which you want to complete the Ritual card in front of you. The card has both a Success value and a Ritual value; using Cultists cards, you roll dice to try to meet or exceed the Success value. When you do, you collect the Ritual (and the points). The first player to complete 21 points worth of Rituals is the winner. Sacrifices, Books and other car
You will be investigating events of stochastic violence in rural Massachusetts to determine if there is dangerous cult activity. All materials and Pre-gens provided.
You will be investigating events of stochastic violence in rural Massachusetts to determine if there is dangerous cult activity. All materials and Pre-gens provided.