A story of maturation, tradition, and what it means to take responsibility, vs having it thrust on you. The shadows hold secrets, and not all things that call your name are friends.
Description:
Responsibility can be a difficult concept to take seriously. To talk about it is simple. To actually accept is more difficult. This is a story about taking responsibility for both your own life, and the world around you. It is a story about reconnection, and both the strengths and difficulties that can come with relying on traditions.
Your team of slayers, magic users, a Watcher or two, and demon hunters must make it from Seoul to Busan on the last train available from Seoul.
Description:
This adventure takes place in the present time, after season 7 when all Potentials were given the power of the Slayer. The K-POP group’s make up will depend on the characters chosen, but ideally will look similar to Buffy and the Scoobies. And, bonus points for integrating choreography into the act of slaying. Bonus points will be given for covers of K-POP songs. And, lots of bonus points will be given if you can manage to write a song during the adventure to perform in Busan!
Your team of slayers, magic users, a Watcher or two, and demon hunters must make it from Seoul to Busan on the last train available from Seoul.
Description:
This adventure takes place in the present time, after season 7 when all Potentials were given the power of the Slayer. The K-POP group’s make up will depend on the characters chosen, but ideally will look similar to Buffy and the Scoobies. And, bonus points for integrating choreography into the act of slaying. Bonus points will be given for covers of K-POP songs. And, lots of bonus points will be given if you can manage to write a song during the adventure to perform in Busan!
Escape from kidnapping Giants who want you to fight to the death for their amusement. Maybe with some gold for your troubles…
Description:
The party has been kidnapped by evil cloud giants. Bug Fighting was made illegal two centuries ago, but these brutes don't care. Now you’re locked in the back room of a giant’s tavern where you will be made to fight in gladiatorial combat against the "Crawlies" the giants have found. Survive through the fights and maybe, just maybe, you'll find a chance to escape with some of those golden eggs the giants are making bets with… This adventure is intended for Characters at level 5. Characters will be provided, but feel free to bring your own!
Learn to build a moving mouth mech for a turning head rod puppet. It's similar to the type used on Rizzo the Rat, and is a simple, intuitive design that's easy to perform and fun to play around with.
Description:
Along with building this puppet “skeleton," we're going to be looking at how it works, why it works, and how you may need to change it if you come up with your own designs in the future! We'll spend some time looking at fun ways to add on to the basic mech to create your own character, then we will look at another rod design to get your ideas flowing. We will be assembling a kit, but this workshop is designed to show you the principals and be able to create your own designs from fairly easy to find materials. If you can bring needle nose pliers, a fine phillips-head screw driver, it would be great, but we will have extras to borrow if you don't routinely carry those around with you the way Greg does.
Daniel "Doc" Myers teaches techniques for building a fictional language from the ground up.
Description:
Just a few snippets of a fictional language can add a lot of depth to a story. However, for someone without experience in linguistics, it can be a daunting task to create something that is plausible and isn’t just a code superimposed upon existing grammar. In this seminar, experienced worldbuilder Daniel "Doc" Myers will provide a step-by-step method for constructing a fictional language. Track: GCWS Classroom.
A party is sent to the astral sea to find a rare metal to finish an unfinished giant robot to fight a Tarrasque. Level 12 characters!!
Description:
A city threatened by the impending arrival of the dreaded Tarrasque. A powerful artificer sends a passing through party of adventurers who were just stopping by to shop, to the astral sea to find a powerful and rare metal to finish his unfinished "garage project". Sail through the astral sea, find your bounty and return to face the dreaded Tarrasque in a giant robot. Some might survive... Please prepare and bring a Level 12 character for use in this adventure.
A party is sent to the astral sea to find a rare metal to finish an unfinished giant robot to fight a Tarrasque. Level 12 characters!!
Description:
A city threatened by the impending arrival of the dreaded Tarrasque. A powerful artificer sends a passing through party of adventurers who were just stopping by to shop, to the astral sea to find a powerful and rare metal to finish his unfinished "garage project". Sail through the astral sea, find your bounty and return to face the dreaded Tarrasque in a giant robot. Some might survive... Please prepare and bring a Level 12 character for use in this adventure.
A party is sent to the astral sea to find a rare metal to finish an unfinished giant robot to fight a Tarrasque. Level 12 characters!!
Description:
A city threatened by the impending arrival of the dreaded Tarrasque. A powerful artificer sends a passing through party of adventurers who were just stopping by to shop, to the astral sea to find a powerful and rare metal to finish his unfinished "garage project". Sail through the astral sea, find your bounty and return to face the dreaded Tarrasque in a giant robot. Some might survive... Please prepare and bring a Level 12 character for use in this adventure.