They're back... those adventurers... here to kill us and take our stuff again. Well, not this time! Goblins band together to defend the lair at all costs!
Description:
Do you think monsters just wait around for adventurers to show up? Goblins are people too, and they don't like getting a raw deal all the time. Players roll 3d6 six times and apply ability scores straight down, in order. You get what you get, and your class is randomly assigned. Are you a barbarian with a CON of 3? Tough noogies. A clumsy thief? A not-too-bright wizard? Welcome to life as a goblin. You still have to try to stop those adventurers, though.
For reasons unknown you find yourself drawn to the manse to celebrate a profane ceremony. Can you escape before the bell tolls midnight? Level 3 adventure.
Description:
"Centuries past, Lady Ilse ascended to scion of House Liis by making a deal with an archdevil. Seeking to save herself, she was buried alive, swaddled in the holy symbols of a dozen divergent faiths. This desperate ploy held Mammon at bay for centuries…but a devil can afford to wait a very long time.
After hundreds of years, the last of the holy wards has fallen. The devil has come to collect his due. Tonight a storm crashes against the ancient manor house and forgotten spirits rise from the muck and mire. The fallen belfry tolls once more, announcing the hellish fete. As the adventurers arrive to explore the Black Manse, Mammon calls for his winsome bride. He will leave with a soul at the end of the night. The only question is: Whose?"
Bringing Dragonlance and the Forgotten Realms to Organized Play
Summary:
From the misty isles of the Moonshaes and the shrouded upper plateau of Thay to the soaring Tower of High Sorcery in Palanthus, join the Baldman Games story leads as they discuss OP.
Description:
From the misty isles of the Moonshaes and the shrouded upper plateau of Thay to the soaring Tower of High Sorcery in Palanthus, join the Baldman Games story leads as they discuss capturing the feel of different worlds and different stories all while staying true to the Adventurer's League open play concept.
Bringing NASA Science and Technology Down to Earth
Summary:
Throughout the years, NASA has pioneered amazing advancements in science and technology. Join me as I take you through my journey of bringing these advancements down to Earth through games and apps.
Description:
This session will take you through my process of discovering how to take high level science and technology topics described typically in papers or on websites and make them more engaging with games. Links will be provided so that attendees can download the games for further exploration and free use.
Catch a cart out of town while avoiding players secretly infected with plague in this social interaction game.
Description:
The dreaded Black Death has descended upon the town of Bristol. You are racing down the streets in one of the three available apple carts. If your cart is the first to leave the town and it is full of only healthy villagers when you leave, you and your fellow cart-mates successfully escape and win the game! However, some villagers on your cart may already have the plague! They are hiding their early symptoms from you so that they can enjoy their last few days in peace. If you leave town with a plagued villager on your cart, you will catch the plague. You must do whatever is necessary to make sure that doesn't happen! On the surface Bristol 1350 is part co-op, part racing strategy, and part social deduction. In reality, it's a selfish scramble to get yourself out of town as quickly as possible without the plague, by any means necessary.
Catch a cart out of town while avoiding players secretly infected with plague in this social interaction game.
Description:
The dreaded Black Death has descended upon the town of Bristol. You are racing down the streets in one of the three available apple carts. If your cart is the first to leave the town and it is full of only healthy villagers when you leave, you and your fellow cart-mates successfully escape and win the game! However, some villagers on your cart may already have the plague! They are hiding their early symptoms from you so that they can enjoy their last few days in peace. If you leave town with a plagued villager on your cart, you will catch the plague. You must do whatever is necessary to make sure that doesn't happen! On the surface Bristol 1350 is part co-op, part racing strategy, and part social deduction. In reality, it's a selfish scramble to get yourself out of town as quickly as possible without the plague, by any means necessary.