Introduction to MANHUNTER’S Magick system focusing on how magick can be used by Bounty Hunters (both High and Low Tech). New spells and items. Transpose your spells into MANHUNTER. Q&A session.
A battle damaged hyperdrive strands the Marauders in time. Can they recover their ship’s power core from the natives before their life support system fails?
“Hands On” introduction to MANHUNTER RPG focusing on the game’s “Active Defence” combat system. Players choose a character (from 40 +, covering 6 racest robots) for mock battles. Plus Q&A session.