The adventurers are sent to investigate the disappearence of a merchant who is more than what he appears to be. No experience necessary. Role-playing essential. No miniatures will be used.
Test your survival skills in the arena by combining maneuver and weapons cards to yield thousands of fighting moves. Fast-paced! Playtest rules will be taught.
Cathy Remmington’s hosting a masquerade, and once again murder and mayhem abound. Come join the plotting, planning, and ever increasing body count! ROLE-play not ROLL-play.
Demo. Master sculptor Julie Guthrie teaches this hands-on workshop in How to Convert Miniatures. Basic sculpting techniques using 2-part epoxy ribbon taught. Bring your work for review. Tools provided.
Troubleshooter, you are requested by the computer to take up another glorious mission against Commie Mutant Traitors. Do not report to a mission room! Don’t get your stuff. Don’t move!
It’s back. Play as many times as you want. Play any or all slots. Earn points for playing, winning, or using Max’s Advanced Rules booklet by StrataMax. Top scores win prizes.
Perennial convention favorite! Twelve players fight their way through a thick asteriod maze and each other. BCH’s will be provided. Players will provide skill and luck! Captain’s Edition Rules.
An alchemist upstairs conjures too loud. The guy down the hall drinks blood from a sixpack. That mug you shot last night is walking around. It’s one of those days.
Seminar. Ever wonder what it was like to live in the Middle Ages? We’ve pulled out the stops and used our time machine to pull several knights to the present for a look at life in the Dark Ages.