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ID:
1995-400505
Year:
1995
Title:
Shadow Trade
Description:
The time: 1999. The place: the swamps of the Dominican Republic. The objective: slavers. Can your Black Eagle cell stop the Shadow Trade?
ID:
1995-400484
Year:
1995
Title:
Shadow's End
Description:
Sepulchre has come calling, and U.N.I.C.O.R.N. needs your help. Are you up for the job?
ID:
1995-400300
Year:
1995
Title:
Shadowbox
Description:
In the New Era, finding relic technology is the key to the future. This hot recovery operation will give you the key. Do you dare open the door?
ID:
1995-700045
Year:
1995
Title:
Shadowrun Fiction!
Description:
Come and meet the authors of the Shadowrun novels! Ask questions and learn about what’s going to happen in the Sprawls of the 6th World!
ID:
1995-700052
Year:
1995
Title:
Shadowrun Revealed
Description:
Hear what’s new and hot in Shadowrun! Learn what’s coming out (everything from a new Matrix to new magic to new vehicles) from the FASA staff.
ID:
1995-300170
Year:
1995
Title:
Shadowrun: The Basics
Description:
Learn the rules to Shadowrun,
ID:
1995-450018
Year:
1995
Title:
Shadowrun: Virtual Seattle
Description:
“Sweet Dreams” by Wes Nicholson. Of all the things Shad-owrunners hate, drugs are at the top of the list. Virtual Seattle characters needed. Members only. Standard XP.
ID:
1995-700051
Year:
1995
Title:
Shadowrunning 101
Description:
A question (with possible answers) session with Shadowrun developers and freelancers. You know what to expect—but remember, expect the unexpected.
ID:
1995-400231
Year:
1995
Title:
Shadowwars: Prelude
Description:
Destructive gang activity has recently increased, and Lone Star has to hire Runners to deal with the problem. Extermination runs.
ID:
1995-400218
Year:
1995
Title:
Ship of Fiends
Description:
Welcome aboard a frigate on its way from Galitia to Guilds-port, with a stop at terror along the way.