15 years ago the sea gave up one of it's closely guarded secrets, the location of the RMS Titanic. One of history's greatest monuments to one of mankind's
worst sen tragedies. Now thieves want to rob the site of artifacts to sell to the highest bidder. Can you and your team find out who's behind it? What they
want? And stop them at all costs! GM Christopher Bowles.
Your party has returned to town for much-needed R&R. Unfortunately, one of your group goes missing. Is this some personal vendetta or something much
more sinister? GM Chris Thesing.
A gate of chaos has opened and is causing strange phenomena to occur. The Player Characters must go through the gate, locate its source and find a means
to close it. This is an adventure for 5-7 characters of 12-15th level. Characters provided or bring your own character (subject to GM approval). Must bring
your own dice. GM Fabio La Magno. Sponsor: None.
A merchant marine fleet, lightly escorted by on ESU escort, has crossed too close to outland-held Kra'Vak space. The region crawls with Kro'Vak raiders and
to the victor go the spoils, even if that means eliminating other Kra'Vak clans. Sponsor: GEOHEX.
Skilled dungeon explorers needed to brave the Crypts of Death to recover an ancient item. A substantial reward has been offered for its return. BYOC: levels
9-11. GM Jim Smidl.
Skilled dungeon explorers needed to brave the Crypts of Death to recover an ancient item. A substantial reward has been offered for its return. BYOC: levels
9-11. GM Jim Smidl.
Dark Triad IX. You've been hired to retrieve a religious artifact from Constantinople. A simple mission, in ond out, if you con overcome internal dissension.
GM Charles Hahr. Sponsor: White Wolf.