Players place 3D clay blocks in a centralized raised playing area, trying to complete their own request cards. The challenge is made more interesting as each player is limited to their "2D" viewpoint
Description:
Each turn adventurers may either draw new blocks from the supply, or place ONE block into the shared space. They may then check to see if they have completed any request cards before filling their hand. The first adventure to complete the number of request cards required by the player count ends the game. Scores will be tallied and one player named the victor.
Players place 3D clay blocks in a centralized raised playing area, trying to complete their own request cards. The challenge is made more interesting as each player is limited to their "2D" viewpoint
Description:
Each turn adventurers may either draw new blocks from the supply, or place ONE block into the shared space. They may then check to see if they have completed any request cards before filling their hand. The first adventure to complete the number of request cards required by the player count ends the game. Scores will be tallied and one player named the victor.
Players place 3D clay blocks in a centralized raised playing area, trying to complete their own request cards. The challenge is made more interesting as each player is limited to their "2D" viewpoint
Description:
Each turn adventurers may either draw new blocks from the supply, or place ONE block into the shared space. They may then check to see if they have completed any request cards before filling their hand. The first adventure to complete the number of request cards required by the player count ends the game. Scores will be tallied and one player named the victor.
Players place 3D clay blocks in a centralized raised playing area, trying to complete their own request cards. The challenge is made more interesting as each player is limited to their "2D" viewpoint
Description:
Each turn adventurers may either draw new blocks from the supply, or place ONE block into the shared space. They may then check to see if they have completed any request cards before filling their hand. The first adventure to complete the number of request cards required by the player count ends the game. Scores will be tallied and one player named the victor.
Players place 3D clay blocks in a centralized raised playing area, trying to complete their own request cards. The challenge is made more interesting as each player is limited to their "2D" viewpoint
Description:
Each turn adventurers may either draw new blocks from the supply, or place ONE block into the shared space. They may then check to see if they have completed any request cards before filling their hand. The first adventure to complete the number of request cards required by the player count ends the game. Scores will be tallied and one player named the victor.
1 if by Land, 2 if by Sea! The Redcoats have laid siege to Boston, and an intrepid band of Continental agents are trapped behind enemy lines! Break the Blockade in this Revolutionary War Hack!
Description:
The year is 1776, and the British are here! Boston Harbor is under blockade, and an elite group of Continental Light Infantry finds themselves in a race against time as the Redcoats fill the streets! In Nations & Cannons, players will take on the roles of 4th level, historically-sourced, pre-generated characters from the American Revolution, complete with custom firearms rules, period-accurate Backgrounds, and brand-new classes and subclasses, such as the Firebrand, the Surgeon, and the Trailblazer. Take on the Redcoats and more in this Revolutionary War setting!
Organizers Note: We kindly request all players wear masks while participating in our games.
1 if by Land, 2 if by Sea! The Redcoats have laid siege to Boston, and an intrepid band of Continental agents are trapped behind enemy lines! Break the Blockade in this Revolutionary War Hack!
Description:
The year is 1776, and the British are here! Boston Harbor is under blockade, and an elite group of Continental Light Infantry finds themselves in a race against time as the Redcoats fill the streets! In Nations & Cannons, players will take on the roles of 4th level, historically-sourced, pre-generated characters from the American Revolution, complete with custom firearms rules, period-accurate Backgrounds, and brand-new classes and subclasses, such as the Firebrand, the Surgeon, and the Trailblazer. Take on the Redcoats and more in this Revolutionary War setting!
Organizers Note: We kindly request all players wear masks while participating in our games.
Come and join in on Blood & Plunder! Challenge the game designers, staff, and other players. Terrain and mats will be provided as well as a limited number of ships and forces.
Come and join in on Blood & Plunder! Challenge the game designers, staff, and other players. Terrain and mats will be provided as well as a limited number of ships and forces.
Come and join in on Blood & Plunder! Challenge the game designers, staff, and other players. Terrain and mats will be provided as well as a limited number of ships and forces.