The object of the game is to acquire the most points by forming blobs of a pre-selected color by laying cards onto any flat playing surface. The play is fast paced and is fun for the entire family.
The object of the game is to acquire the most points by forming blobs of a pre-selected color by laying cards onto any flat playing surface. The play is fast paced and is fun for the entire family.
The object of the game is to acquire the most points by forming blobs of a pre-selected color by laying cards onto any flat playing surface. The play is fast paced and is fun for the entire family.
Block Printing Basics: Design, Carve, Ink, and Print
Summary:
Learn how to stamp and print custom designs on fabric and paper using linoleum blocks!
Description:
During this class we will place custom designs (multiple will be available for use as well) on linoleum blocks and learn to carve the designs into usable stamps! We will then have fabric and paper to print your designs onto and go over fun ways to use your stamps in decor and even gameplay! You will be supplied with everything you need and will be able to take home completed stamps and prints.
Block Printing Basics: Design, Carve, Ink, and Print
Summary:
Learn how to stamp and print custom designs on fabric and paper using linoleum blocks.
Description:
During this class we will place custom designs (multiple will be available for use as well) on linoleum blocks and learn to carve the designs into usable stamps! We will then have fabric and paper to print your designs onto and go over fun ways to use your stamps in decor and even gameplay! You will be supplied with everything you need and will be able to take home completed stamps and prints.
Players place 3D clay blocks in a centralized raised playing area, trying to complete their own request cards. The challenge is made more interesting as each player is limited to their "2D" viewpoint
Description:
Each turn adventurers may either draw new blocks from the supply, or place ONE block into the shared space. They may then check to see if they have completed any request cards before filling their hand. The first adventure to complete the number of request cards required by the player count ends the game. Scores will be tallied and one player named the victor.
Players place 3D clay blocks in a centralized raised playing area, trying to complete their own request cards. The challenge is made more interesting as each player is limited to their "2D" viewpoint
Description:
Each turn adventurers may either draw new blocks from the supply, or place ONE block into the shared space. They may then check to see if they have completed any request cards before filling their hand. The first adventure to complete the number of request cards required by the player count ends the game. Scores will be tallied and one player named the victor.
Players place 3D clay blocks in a centralized raised playing area, trying to complete their own request cards. The challenge is made more interesting as each player is limited to their "2D" viewpoint
Description:
Each turn adventurers may either draw new blocks from the supply, or place ONE block into the shared space. They may then check to see if they have completed any request cards before filling their hand. The first adventure to complete the number of request cards required by the player count ends the game. Scores will be tallied and one player named the victor.
Players place 3D clay blocks in a centralized raised playing area, trying to complete their own request cards. The challenge is made more interesting as each player is limited to their "2D" viewpoint
Description:
Each turn adventurers may either draw new blocks from the supply, or place ONE block into the shared space. They may then check to see if they have completed any request cards before filling their hand. The first adventure to complete the number of request cards required by the player count ends the game. Scores will be tallied and one player named the victor.
Players place 3D clay blocks in a centralized raised playing area, trying to complete their own request cards. The challenge is made more interesting as each player is limited to their "2D" viewpoint
Description:
Each turn adventurers may either draw new blocks from the supply, or place ONE block into the shared space. They may then check to see if they have completed any request cards before filling their hand. The first adventure to complete the number of request cards required by the player count ends the game. Scores will be tallied and one player named the victor.