Whatâs the best way to present game material? In the style of old-school D&D where rules and color text are mixed together? Should you write all the color text âin character,â presenting the rules in a separate section? Topics include how to capture the feel of a setting, how to write entertaining and easy to understand rules, and how to you keep your rules from reading like an algebra equation. Panelists: Marc Tassin, Donald Bingle, Luke Johnson
Being funny is serious business. When should you inject humor into your manuscript? And how can you do it effectively? Our panelists teach you how to tickle readersâ funny bones. Panelists: Patrick Rothfuss, John Helfers, Donald Bingle, Anton Strout
Bang, Bang, You're Dead! Fun Ways to Kill Characters in Your Game Manuscripts
Description:
Not all non-player characters, and maybe not all PCs, should live to see the end of your story. Our panelists discuss when itâs time to kill âem off and gleefully share ideas for helping the characters into the hereafter. Panelists: Marc Tassin, Jennifer Brozek, Luke Johnson
An examination of the âprosâ in the world of reality TV ghost hunting and video. Letâs critique their performance as we watch everything from zany to serious video clips from their hit shows.
Small-press publishers offer new authors great opportunities. Smaller presses are enjoying a renaissance right now and are becoming stronger than ever. Come find out the advantages of working with a smaller press. Our panel includes a publisher, editor, and an author who has sold books to one of the smaller houses. Theyâll discuss how to submit and who is buying what. Panelists: John Helfers, Jonathan Rudder, Donald Bingle
The game of 21...Blackjack. You've heard of counting cards, now learn how to do it in this informal, very small group setting. Space will be limited to four people. Includes basic blackjack strategy.
Where do ideas come from in sculpting game manuscripts? Our authors share their tricks for coming up with plots and how to brainstorm to flesh out ideas into lengthy manuscripts. Theyâll also cover how to avoid over-used subjects and how to make your submissions innovative and fresh. Panelists: Jennifer Brozek, Luke Johnson
Thereâs an old saying that âideas are a dime a dozen.â But sometimes you donât have the 10 cents you need to get a plot. Learn how to brainstorm ideas for fiction writing so your fingers fly across the keyboard and so you donât keep staring at a blank screen. Panelists: Jean Rabe, Chris Pierson, Anton Strout, Linda Baker, Donald Bingle
Learn from the best in fantasy and gaming art about getting started and making a career from your passion. Also, get a copy of Wreaking Havoc: How to Create Fantasy Warriors and Wicked Weapons signed by the authors. Panel features: William OâConnor (D&D 4th ed.), Jim Pavelec (WoTC, AEG), Chuck Lucaks (AEG, Magic the Gathering, D&D) and Chris Seaman (WoTC, AEG).