We’re early risers. If you are too, come get a jump on the Writer’s Symposium activities and have a chat about this and that. From publishing and writing to the weather in Chicago and vampires in Toledo, we’ll cover whatever strikes your and our proverbial fancy.
We’ve written short stories, novels, roleplaying game material, comic books, and more. Now, we’re ready to share our publishing secrets with you! You lead the discussion in this “anything goes” panel. Come pick our brains ... if you dare!
How dare you consider sleeping in on the final day of this year’s Gen Con! We bet there’re still questions whirling in your brain about worldbuilding, the publishing industry, sprucing up your manuscript, and whatnot. We’re here to provide as many answers as possible.
Come enjoy an open forum with the folks from Pinnacle Entertainment Group. Shane Hensley, creator of Deadlands and Savage Worlds, Pinnacle’s VP Joel Kinstle, Savage Worlds licensees, and others will be on hand talking about up-coming releases and answering questions from the crowd.
What makes D&D play in public so compelling? What are the challenges associated with public play? Join the D&D R&D and Organized Play teams in a discussion about playing the game outside of home – at stores, conventions, and online – and contribute your experiences and tips to making public events shine. You’ll also get a look at upcoming Organized Play program offerings, including D&D Lair Assault!
Get your game playtested by designers and publishers at Protospiel, the Game Designer's Convention. Our panel, including the events' organizers and other published attendees, will tell you what to expect during these weekends of intense game design creativity.
Plot a Novel in One Hour: You can do it! Devise a storyline that’ll take your cast of characters from prologue to epilogue and do it in just one hour! We’ll show you how, in a mere hour, you can come up with a rich plot that you can flesh out into an outline and then a novel.
Protect Yourself! What Patents and Trademarks Can do for Game Designers
Description:
When designing games, IP protection is critical to your success. Come learn about patents and trademarks with two game afficiandos and IP professionals. We welcome all game design companies looking for the latest edge, individuals with the next great idea, or just anyone interested in the field of intellectual property law. Please bring your questions as we will include a Q&A session after a brief presentation.
Did you miss a topic or two during the four days of Gen Con? Or maybe you still have a burning question regarding character development, crafting a magic system, complicating a plot, or approaching an editor. We’re here to stir your imaginations and answer as many questions as our brains will allow.
Most RPGs are based on genres that rely heavily on exciting, fast-paced action. Unfortunately, RPG action scenes rarely capture the excitement of the movies and books they’re based on--it’s hard to capture the urgency and coolness of action scenes when you’re busy referencing tables, doing math, and rolling a ton of dice. Hex Games is here to help.