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ID:
2013-SEM1350906
Year:
2013
Title:
Why Your Game Costs so Much to Make
Summary:
A discussion of game manufacturing costs, including sample quotes for hypothetical projects, and suggestions on how to reduce costs.
ID:
2013-SEM1350907
Year:
2013
Title:
Working as a Professional Gaming Artist
Summary:
How, why, when and where of making your art pay. How to get into professional gaming art, with a comparison of experiences, war stories and straight talking advice.
ID:
2013-SEM1341270
Year:
2013
Title:
Working with a Licensed Product
Summary:
Join experienced RPG professionals Ross Watson, Jason Marker, and John Dunn as they discuss the unique opportunities and pitfalls of creating gaming products based on a license.
ID:
2013-SEM1344237
Year:
2013
Title:
World Building with the James Brothers
Summary:
Award-winning game designers Matt James and Brian R. James give insight into how to create fantastic and immersive game worlds for your gaming needs.
ID:
2013-SEM1345265
Year:
2013
Title:
Worldbuilding 101 for Writers
Summary:
A crash course in the art of building an amazing world to support your stories.
ID:
2013-SEM1345267
Year:
2013
Title:
Worldbuilding: Fantastic Geography
Summary:
Cartography tips for authors to help you build an incredible world for your fiction.
ID:
2013-SEM1345270
Year:
2013
Title:
Worldbuilding: Governments & the Rule of Law
Summary:
Explore ways to build governments and laws that support your story and drive your plot.
ID:
2013-SEM1345272
Year:
2013
Title:
Worldbuilding: Intelligent Design or Evolution?
Summary:
Should you build your world in advance or let it evolve as you write? We'll help you decide.
ID:
2013-SEM1345269
Year:
2013
Title:
Worldbuilding: Magic & Mysticism
Summary:
Learn to weave magic into your setting in a way that drives the story and satisfies the reader.
ID:
2013-SEM1345268
Year:
2013
Title:
Worldbuilding: Religions & Gods
Summary:
Find your faith as we teach you to weave the power of religion and gods into your stories.