In this special Q&A event, you, the audience, get to participate in a massive game lead by The D6 Generation.
Description:
In this special Q&A event, you, the audience, get to participate in a massive game lead by The D6 Generation. It's a guaranteed 'not too horrible' time!
Sometimes all you need is your beverage of choice and a group of pliable friends and strangers for a night of great gaming. A how-to guide for a fun and safe time.
Jocks and nerds collide in this interactive competition that has swept the nation, from friendly office pools to the high-stake floors of Vegas. Get ready for the 2013 NFL season!
Novelists R.A. Salvatore, Ed Greenwood, Troy Denning, Erin Evans, Paul Kemp, and Richard Lee Byers discuss The Sundering, and the stories still to be told.
Moon Design will discuss its future publications schedule, as well as how it is developing Glorantha in general. RPGs and Board Games are just the beginning.
How do you survive college as a geek? Ryan McRae, an übergeek, has worked or been in college for over 15 years will show you the tricks and tips to give you a successful school year.
Pathfinder Adventure Card Game debuts at Gen Con! Join the designers for a look at the many card types, strategies for winning play, & Adventure Decks that help you expand your card game campaign!
Description:
Paizo’s new Pathfinder Adventure Card Game debuts at Gen Con! This seminar gives you the chance to be among the first to unlock its secrets. Join the game’s designers for a look at the its many card types, secret strategies for winning play, and upcoming Adventure Decks that help you expand your card game campaign! Panelists: Mike Selinker, Vic Wertz
Hex Games discusses the tedium, obliviousness to obvious design flaws, and insanity that can happen when it’s just you, your brilliant idea, and a blank computer screen.
Description:
There’s a lot more to game design than coming up with a world and some mechanics, finding a printer, and marketing your product. In this panel, the Hex Games staff will be discussing the tedium, obliviousness to obvious design flaws, and insanity that can happen when it’s just you, your brilliant idea, and a blank computer screen.