Join experienced gaming professionals Jason Marker, John Dunn, and Ross Watson as they present a guide for anyone looking to enter the gaming industry, from highs to lows and everything in between.
Everyone hates paladins, so we've gone bad. Evil characters, evil deeds, evil thoughts. We'll discuss playing evil characters, evil social settings, and more! Find out how we walk the line of evil.
Description:
Everyone hates paladins, so we've gone to the dark side. Evil characters, evil deeds, evil thoughts. But our actual players aren't evil... yet. We'll discuss playing evil characters, evil social settings, intra-party conflict, keeping evil characters motivated, setting challenging encounters for ruthless player characters, and giving moral quandaries to amoral characters. Find out how we walk the line between evil and, well, creepy. In 2010, Josh Long started a 3.5 campaign with one phrase, you can play whatever race and class you'd like, but you have to be evil aligned. The ongoing podcast of the party, Evil is as Evil Does, available through geekspective.com, chronicles their adventures. Here, Josh and his party will discuss the high points and low points of creating and playing in an evil-themed campaign.
Everything a beginner needs to know. Where to get free 3 letter prefix, stock numbers, name, address, phone numbers of 47 adventure game distributors, patents, copyrights, trade marks.
Everything beginners need to know about where to get free 3 letter prefix, stock numbers, patents, copyrights, trademarks, names, phone numbers and e-mail addresses of 47 adventure game distributors.
How to Win Players & Influence Gamemasters or Be Less Douchey
Summary:
Is kicking problem players out of your game an option? Heck, do you just want to learn some quick, cool tricks on creating rapport to help your game, your work or your love? Come on in and be awesome!
From total improv to modular scenes, join the Hex Games gang as they discuss tricks and techniques to help you “prepare” for convention games like a “pro”.
Description:
Why spend weeks mapping out every detail of your convention game when you know the players are just going to go off track in the first five minutes anyway? From total improv to modular scenes, join the Hex Games gang as they discuss tricks and techniques to help you “prepare” for convention games like a “pro”.