Under the covers of creating, polishing, and posting your own gamer-oriented podcast/video blog/web series. Digital media has made things easier. Has it made them BETTER? Opportunities, tips, & traps.
Tracy & Laura Hickman want to show you how to write unique story modules for their new Sojourner Tales storytelling board game and sell them for profit on their exclusive website.
Description:
Tracy & Laura Hickman are producing a new storytelling board game and they want you to write and sell unique stories to go with their game. Come learn about the game, how to create your own Sojourner Tales story module and how you can then sell it for profit through the Sojourner Tales website.
Tracy Hickman and Dan Willis present their steampunk Civil War fantasy series. Be a part of Quantrill’s Dragons, Sherman’s Airships, Grant’s walking ironclads and the undead ‘Southern Grays.’
Description:
Tracy Hickman and Dan Willis present their new steampunk Civil War fantasy series. Learn how you can be a part of Quantrill’s Dragons, Sherman’s Airships, Grant’s walking ironclads and the undead ‘Southern Grays.’The authors answer questions about the 're-envisioning' of the War Between the States in a world of steam and magic.
House Rules: The Great, the Bad, & the Totally Ludicrous
Summary:
With examples from panelists' home campaigns & the audience, learn the value of a great set of house rules, what to avoid, & how to fix it if you broke it. Fun new options for your game, guaranteed!
The future has arrived, but rather than being jetpacks and food paste, we’ve got tablets, Skype, and PDF publishing. Discuss the future of our favorite hobby with many of the people blazing the trail.
Chat with Jack Emmert, co-founder and CEO of Cryptic Studios, and Russell Williams, former CEO of Flying Labs. Learn about how to get into the industry and succeed.
Everyone can design games, and we are here to help show you the way. We will teach you the basics and give you the resources to learning rpg design on your own.
Some playtests produce clear, actionable changes to a game, while others bog down in a morass of unhelpful contradictions. Join us to learn how to make playtests maximally helpful to a game's success.