I know more than 200 fascinating stories. Why did T.S.R. take over S&T magazine & void all lifetime subscriptions? How Crystal Cast earned $10,000 from a disaster at Gen Con? And more!
Join Game Salute's CEO, for a look back on where we've been and an exciting preview of where Game Salute is going in the future. Featuring Special Surprise Guests and Prizes!
Description:
Join Game Salute's CEO, Dan Yarrington, for a look back on where we've been and an exciting preview of where Game Salute is going in the future. Featuring Special Surprise Guests and Prizes!
This presentation introduces concepts of Gamification and its use in our education system.
Description:
Gamification is the technique of using elements from classic and modern gaming to solve problems and learn in more exciting and complex ways. With the mechanics of gamification students are motivated to engage in desired behaviors by providing paths to mastery and autonomy in a way they have become accustomed through gaming technologies. This method takes advantage of humans' psychological predisposition to engage in gaming. By drawing techniques from table-top and modern video games parents and teachers might be able to take the “boring” out of learning!
Gaming Past the Con: Online Tabletop Gaming with Roll20
Summary:
What happens when distance keeps your group from gathering? The Roll20 Dev Team talks about the benefits and challenges of online tabletop gaming -- how it saved their group, and could help yours!
Raising new gamers doesn't happen by itself. Parents need games that meet kids where they are at each age. Guests will talk about games for different ages, & what gaming with kids can teach adults.
Join a group of geeky ladies as we tell some of the most horrifying stories of our nerdy escapades, then invite you to share your own!
Description:
In this round-table styled event, a group of women who've experienced everything from conventions to workplace nerdiness will share some of the weirdest--and raunchiest--tales of their lives. We cover everything from inter-geek dating to the difficulties of having to "prove" that you're a "real" geek to less open-minded fans.
Come and discuss what it's like to be a woman working in the Geek Industry, or to just be a part of the fandom as a female. Talk about pitfalls, stereotypes, and experiences.
Getting Started in the Industry: Freelancing and Self-Publishing
Summary:
One of the questions that gets asked a lot is how to get started in the industry. Our panel of Freelancers and self-publishers will take your questions and swap stories from their own perspective.
Description:
One of the questions that gets asked a lot is how to get started in the industry. Our panel of Freelancers and self-publishers will take your questions and swap stories from their own perspective. Wether its pitching your ideas to publishers, answering a call, or trying to decide between kickstarter or bootstrap production, we'll share our experience on getting our name in print. Prospective panelists include Brian A Liberge (Beer Star Games, Kobold Press, Raging Swan Productions), Tracy Hurley (Kobold Press, Wizards of the Coast), Matt James (Kobold Press, Paizo, Wizards of the Coast), Jerry LeNeave (Kobold Press, SVD Press, Obsidian Portal) and Phil Menard (Kobold Press, Margaret Weis Productions, Wizards of the Coast).
Everyone dreams of getting their game published. We'll explore and discuss all the aspects of bringing your game from concept to market.
Description:
Everyone dreams of getting their game published. We'll explore and discuss all the aspects of bringing your game from concept to market including: design, development, playtesting, promotion, prototyping, funding, marketing, production, conventions, sales, distribution, fulfillment, and much more!