For beginning and experienced GM's alike! Learn from my mistakes and triumphs that span over 30 years of GMing. Discussion of campaigns, scenarios, skills and the play environment itself.
Come join a discussion in which the presenter explores how playing different RPG systems, including many 'independent' systems can contribute to a better command of GMing and better gaming in general.
Description:
Cortex+, FATE, Dungeon World, Fiasco, and other smaller press and Indie games have been making a lot of buzz in the hobby the past few years. Having played and GMed many of them has contributed to a new insight into my own GMing style and skills. Let's spend an hour discussing what be learned by widening your horizons, and how you can bring the many pieces together to make for better gaming.
Keeper, Dungeon Master, Game Master…there are many names for the job. Thinking about taking the reins at your game table? This seminar focuses on the issues and concerns common among new Game Masters.
Description:
We'll talk about what works and what doesn't. We'll talk about common traps to avoid, but most important, we'll get right to the heart of why its great to GM a game, and how you can have a blast doing it. The GM's Workshop series is always interactive. The wall between presenter and participants is torn down as we explore these topics together. With the speaker acting as moderator and guide through the topics, you are sure to learn, laugh, participate, and have a great time.
GM Workshop: Maintaining Drama in the Face of Relentless Dice Rolling
Summary:
Dice towers at the table - in the middle of the big scene! Why is no one interested?. Let's explore what makes people care about RPG stories and how to get your table as excited about it as you are.
Description:
We've all been there. It's a climactic moment in an epic story - or at least we thought it was. What went wrong? Where did the players excitement and interest go? This session of the GMs Workshop digs into ways of keeping everyone, player and GM alike enthusiastic and in the moment during game time.
Curious about playing without a Gamemaster? Jason Morningstar, Emily Care Boss, Mark Diaz Truman, and Epidiah Ravachol answer all your questions about how to make GM-less play work at your table.
Game Design Business: Getting the Attention of Publishers
Summary:
Publishers get hundreds of queries a year: how can you differentiate yourself from the crowd? Dr. P wrote McFarland's book "Game Design" and designed Britannia, Dragon Rage, etc. See Wikipedia.
Game Design Business: Protecting your Intellectual Property
Summary:
Beginning designers want to protect their ideas from theft. Here are the options, and the reality. Dr. P wrote McFarland's book "Game Design" and designed Britannia, Dragon Rage. See Wikipedia.
Many designers publish their own games. Here's the options, and the reality, of publishing/funding. Dr. P wrote McFarland's book "Game Design" and designed Britannia, Dragon Rage. See Wikipedia
There are a surprising number of game designers who also happen to be fans of professional wrestling. A few designers have agreed to get together and discuss the overlap in the two cultures.
Taking your game from a design to a prototype that you can show to a manufacturer or publish yourself. Join our Industry guests as they discuss the ins and outs!