Join experienced planners to discuss how to organize a convention from the ground up, including event scheduling, budgeting, site negotiations, & plenty of secrets from the pros.
Description:
Got a great convention idea but don’t know where to start? Join experienced planners to discuss how to organize a convention from the ground up, including event scheduling, budgeting, site negotiations, and plenty of secrets from the pros.
In this panel, we will show you how to plan out your next cosplay from beginning to end. Come and learn different processes of planning out your next cosplay from our panel of experts!
How to Profit from Self-Publishing in 3 Easy Steps
Summary:
Self-publishing can be a great way to bring your book, graphic novel, or board game to market. Done right it can generate a modest profit before you even publish. Done wrong it's one big money pit.
Kickstarter is a dirty word for publishers who fail. But some companies have found consistent success. This seminar is for creators who want to learn from publishers who’ve made Kickstarter work!
Description:
Kickstarter is a loaded word these days - for some publishers it means a new way to reach customers, while for other publishers it ends in shame and failure. But not every Kickstarter ends badly, and some companies have found a way to consistently delight fans. Join three game publishers who have made Kickstarter work for themselves and fans to learn how they keep customers coming back again to each new Kickstarter! This seminar is aimed at publishers who want to get their game published on Kickstarter, and will feature speakers from Goodman Games, Troll Lord Games, Fat Dragon Games, and possibly other publishers!
Good-aligned campaigns are just so insufferable. We have discovered the secret to happiness. Evil. Join us for a lighthearted discussion of how to run an evil-aligned game. Join the revolution!
Description:
Good-aligned campaigns are boring. Rescuing princesses, slaying dragons, turning the undead, that's all passé. It’s time to add some variety to your RPG. Our mission is to encourage more gaming groups to try an evil setting. For several years, Josh Long has run a 3.5 campaign with all evil-aligned characters. The actual play podcast can be found at Geekspective.com. We'll share our hard-earned experience on what works and what does not when running an evil-themed role playing game. The group's solutions have led to a game that is more flexible, rewarding, and challenging than a traditional good-aligned campaign. We'll discuss playing evil characters, evil social settings, intra-party conflict, keeping evil characters motivated, setting tough encounters for ruthless player characters, and giving moral quandaries to amoral characters. We'll explain why it can be so good to be so bad.
Join us to discuss what makes a great adventure module. We'll give you our perspective on what makes a module good, bad, or great, & then take questions from the audience.
If you're doing it right, one of the hardest parts of game design is writing clear rules. How to do it varies with your audience. Improve rules as you playtest. Includes Do's and Dont's handout.
Learn how connected apps for analog games give designers tools previously reserved for video games! From remote updates for re-balancing, to using analysis of player actions to tell a dynamic story!