Fan or customer of DriveThru? Publisher? Either way, come on out & meet the staff face to face, & give us your questions, comments, concerns, & suggestions.
Dungeon World co-designer Adam Koebel takes you on a rambling (and sometimes disturbing) tour of his never-before-seen designer notes for his hit game, Dungeon Nerps.
Electromagnetic Rail Guns, Separating Science from Science Fiction
Summary:
Electromagnetic rail guns promise new high-energy weapons with special applications. Lecture separates science from science fiction, presents past & current research, & potential near-term weapons.
Engaging Quandary: Designing Complex, Meaningful Decisions For Role Play
Summary:
This seminar explores the design of character decisions in role play.
Description:
Join David Simkins, assistant professor of game design and development at Rochester Institute of Technology, for a talk on techniques in role play. Giving players complex, meaningful decisions can increase the sense of player agency, can heighten the tension and drama of a game, and can be used to express deeper themes through role play. This seminar explores the construction of decisions through digital, tabletop, and live-action role play. Using design theory, designed game structures, dramatic techniques, and case examples, we will explore some effective ways of developing meaningful decisions.
Join some of Paizo’s most nefarious creators for suggestions & troubleshooting tips for running evil characters & campaigns such as the Hell’s Vengeance Adventure Path.
Description:
The Hell’s Vengeance Adventure Path proves that evil is not limited to godlike overlords and cackling maniacs. Join some of Paizo’s most nefarious creators for suggestions and troubleshooting tips for running evil characters and campaign.
Join Stacy Dellorfano as she talks with Monica Marlowe, Lynne Hardy, Athena Peters, & Kiel Chenier as they delve into what creative tools & processes make a designer tick!
Description:
Bring your questions about the creative process, and our panelists will let you pick their brains!
The AD&D DMG included Appendix N, wherein Gary Gygax described the books that inspired him to write D&D. Join Goodman Games to discuss these books & how they continue to inspire game design today.
Description:
The AD&D Dungeon Master's Guide included Appendix N, wherein Gary Gygax described the books that inspired him to write D&D. Join the creative team of Goodman Games to discuss these books and how they continue to inspire game design for Dungeon Crawl Classics today.
Mystery. Dread. Appalling sacrifice. Cosmic terror. Join us for a master class in running Delta Green. With Dennis Detwiller, Adam Scott Glancy, Kenneth Hite, Shane Ivey, & Greg Stolze.