Writing Scenarios, Settings, & Campaigns That Kick @$$
Summary:
Whether you're writing a homebrew or working on something that you want to sell, it's dangerous to create alone, take this advice about how to make the best experience for your players.
Professional game editors & developers share some secrets of effective game writing & chart the path to publication in this informative seminar about writing for RPGs.
Description:
Interested in contributing creative material to the Starfinder or Pathfinder Roleplaying Games? Would you love to have your adventures, monsters, or game ideas published by Paizo? Professional game editors and developers share some secrets of effective game writing and chart the path to publication in this informative seminar designed to help you get your foot in the door.
You Are The Warmest Place To Hide: The Making Of Infection At Outpost 31 Panel
Summary:
Learn how The Thing™ Infection at Outpost 31 was created! Hear from the Project Raygun & Mondo teams who made this game possible, followed by a Q&A session.
Professional puppeteer Noel MacNeal will teach television puppetry skills used by The Muppets on such shows as Sesame Street & Disney’s Bear in the Big Blue House (Noel puppeteered & voiced “Bear”).
Description:
Ever wanted to try your “hand” at puppetry? Professional puppeteer Noel MacNeal will teach the same television puppetry skills used by “The Muppets” on such shows as “Sesame Street” & “Disney’s Bear in the Big Blue House” (of which Noel puppeteered & voiced the title character “Bear”). This workshop will conclude with a rousing “sing along,” where participants will puppeteer with Noel. Adults performing these same exercises will appreciate & understanding the physical demands & performance creativity Noel has used to audition & train professional puppeteers for the international versions of “Sesame Street” (in Japan, Pakistan, Mexico, & more). So what are you waiting for? You can be a puppeteer!
This panel discusses how to populate your created world with people, animals, plants, and whatever else you can think of.
Description:
This panel discusses how to populate your created world with people, animals, plants, and whatever else you can think of. With Steve’s guidance the audience will define the sentient species (”player character races”) that live in the Workshop world and establish the world’s broad ecological and cultural parameters.
Writer's Workshop: Worldbuilding - Nations & History
Summary:
We'll focus on defining the history and current geopolitical situation of a created world.
Description:
This part of the Workshop focuses on defining the history and current geopolitical situation of a created world. With Steve’s guidance the audience will decide on the broad sweep of history for the Workshop world, its current nations and realms, and the general nature of trade and specific civilizations.
This panel discusses the creation and use of religions, gods, and mythic events in created worlds.
Description:
This panel discusses the creation and use of religions, gods, and mythic events in created worlds. With Steve’s guidance the audience will define the major religions of the Workshop world, their gods and goddesses, and how all those elements affect the world.
This panel discusses the newly-created world as a whole, and contemplates what sort of stories can be told there.
Description:
This panel discusses the Workshop’s newly-created world as a whole, and contemplates what sort of stories can be told there. And if there’s something from an earlier panel that the audience wants to revisit, we can do that too.