So you've got a game, but you're not sure how to publish it? Sanguine Games, 20-year veterans of self-publishing, talk you through the basics of marketing, crowd-funding, & distribution.
In this roundtable discussion, panelists will field questions about publishing on DmsGuild.com, the official website for Dungeons & Dragons Fifth Edition community content.
Meet the creators of Delta Green, the award-winning RPG of Lovecraftian horror & modern conspiracy. Bring your ideas & questions about running Delta Green & any modern games of cosmic terror.
Description:
Mystery and dread. Appalling sacrifice. Cosmic terror. Meet the creators of Delta Green, the award-winning RPG of Lovecraftian horror and modern conspiracy. Bring your ideas and questions about running Delta Green and any modern games of cosmic terror.
Come learn the secrets of good adventure design from Paizo’s master adventure designers. We'll talk about plotting, encounter creation, the role of rules, mapping, & more!
Description:
Whether you're interested in writing adventures for publication, or just want to create memorable adventures for your home game, come learn the secrets of good adventure design from Paizo’s master adventure designers. We'll talk about plotting, encounter creation, the role of rules, mapping, and more!
We’ll discuss the important third part of the Theme vs Mechanics debate in game design: Feeling. Talk around common pitfalls & actionable examples & advice for all devs. Q&A to follow.
Discussion about sheet sizing, mold costs, MOQs, target market pricing based on manufacturing costs & other factors publishers look out for when considering a game for publication.
Designing Pathfinder Monsters: From Concept to Tabletop
Summary:
Learn secrets from master monster-makers as to what goes into creating a truly terrifying foe. Take part in creating an entirely new foe sure to send heroes running.
Description:
Learn the secrets of Paizo’s master monster-makers and everything that goes into creating a truly terrifying foe—from appearance and ecology to statblock and game role. During the panel, you’ll take part in creating an entirely new foe sure to send heroes running.
Learn the secrets of monster making & everything that goes into creating a truly terrifying foe. During the panel, you’ll take part in creating an entirely new foe sure to send heroes running.
Description:
Learn the secrets of Paizo’s master monster-makers and everything that goes into creating a truly terrifying foe—from appearance and ecology to statblock and game role. During the panel, you’ll take part in creating an entirely new foe sure to send heroes running.
In the world of game design, it is easy to bite off more than you can chew. Avoid the pitfalls of first-time design by talking to folks who have recently been through the process.
Discusses in-game and off-game design strategies to represent & include intersectional identities & create play spaces that feel safer for people of all genders, sexualities, and ethnicities.
Description:
In order to create games that are both representative and inclusive of a variety of intersectional identities, game designers need to pay attention to how a game's setting, roles, genders, races, and classes are portrayed. Gaming archetypes such as fantasy races and tropes may be shortcuts to help players understand how to play more quickly, but they may also replicate subconscious societal norms that reinforce stereotypes, prejudices and assumptions that contribute to racism, misogyny, homophobia, and marginalization. The presentation has two parts: in-game design for inclusivity, which discusses character writing and world-building for the representation of identities, and off-game design for inclusivity, which includes community norms and player conduct expectations to create play spaces that feel safer for players of color, and people of all genders and sexualities.