Come watch Gregory A. Wilson work his game mastering skills on Symposium authors including Elizabeth A. Vaughan, Keith Law, Dylan Birtolo, Aaron Rosenberg, David Mack, and Karen Bovenmyer,.
Are Heinlein's infamous rules of writing still valid?And how can writers adapt them to their own needs?
Erik Scott de Bie, Dana Cameron, and Scott Lynch discuss the question.
Rivers are barriers, travel routes, watering places that your characters can use and navigate. Explore river types, terrain, challenges, and narrative opportunities with geologist Scott Rice-Snow.
Join a conversation about game romance, in both video & analog games. What works? What doesn’t? What have been our favorite examples of it? What market opportunities exist for it?
How much romance can there be in a SFF book? None? Just a little? Or a lot? Mercedes Lackey, Max Gladstone, and Chris Jackson discuss how to strike the right balance.
RuneQuest Comes Full Circle: Back at Chaosium, Back in Glorantha
Summary:
RuneQuest has returned to Chaosium & Glorantha! The RQG creative team shows off the newly-released RuneQuest: Roleplaying in Glorantha, the definitive RuneQuest for new & veteran players alike.
Description:
RuneQuest has returned to Chaosium and Glorantha! The RQG creative team shows off the newly-released RuneQuest: Roleplaying in Glorantha, the definitive RuneQuest for new and veteran players alike.
Moderator: Michael (MOB) O'Brien
Panelists: Jeff Richards, Jason Durall, Steven Perrin (if available), others.
Come say hiya to Shadowrun, Earthdawn, Satellite Reign, Wrath & Glory, Strays, & who-knows-what-else writer, Russell Zimmerman! Ask questions, get loot signed, & get updates on upcoming products.
Safety & calibration tools help players establish boundaries & co-create intense & desirable experiences. Learn about several techniques & why they are useful; practice them in short scenarios.
Description:
Players of role-playing games have varying experience, abilities, triggers, and comfort zones, both physical and emotional. Trigger and content warnings help, but how do you ensure players feel safe and are able to consent to the roleplay they want and opt-out of what they don’t? What do you do when a boundary is crossed, or a player becomes overwhelmed during play? Safety and Calibration Mechanics are tools designed to help players feel comfortable with each other and with their own needs and boundaries and express them to each other. We will introduce and model various safety and calibration mechanics that can be used in tabletop RPGs, larps, and regular gaming groups. You’ll learn about the techniques, what they are designed to do, the assumptions and research behind them, and why they are important.