"The rule of three won’t save low-hanging fruit, but moving the payload will yield a solid comic drop.” Howard Tayler shows how to use this not-funny line to make other sentences VERY funny!
You've got a setting and a story, but how can you make it feel even more real? By giving it a history! Dana Cameron, Erin Evans, Howard Andrew Jones, Richard Kadrey
Having a mythos characters believe in, a belief system that drives them, can help make your imaginary world come to life! Linda Robertson, Annie Sullivan, Eden Robins, and Bryan Young show how.
Critical Success: a Panel on Gaming, Dating, & Relationships
Summary:
Dating is fun. Gaming is fun. Combining the two can be tricky sometimes. Aaron & Liz, hosts of the critically acclaimed Co-Operatives podcast, host this panel on how to game with friends & others.
We're excited about the new release of the CthulhuTech & we want to talk with you about it! Join the development team for a Q&A where we'll give you a look behind the scenes on the new version.
How to incorporate safety tools into your game & how to advocate for yourself & others to make the table a safe, fun, & welcoming space.
Description:
Tabletop RPGs should be enjoyable, and everyone at the table is comfortable and feels safe to be open with those we game with makes for a better experience for everyone. Our panel will discuss tools Game Masters can introduce at their table such as the session 0, X-card, Lines & Veils, and many more; along with tips for speaking up for yourself and advocating for your fellow players if a line is crossed. Panel hosted by Dawn from R4Ivlog. Additional panelists to be announced.
Want to run DCC, but daunted by the massive, unholy tome? Don’t know your spellburn from your Sezrekan? Sit down with our experienced judges & level up your game!
Description:
A Q&A seminar designed to help new judges become comfortable running the Dungeon Crawl Classics rpg. All questions answered; all fears allayed.
And if we don’t know the answer to something, we’ll make it up. Because that’s the DCC way.