This class was created to help skilled professionals without a teaching background translate their knowledge into clear & meaningful curriculum.
Description:
If you want to present at a place like Gencon but don’t know where to start, or simply want to make your presentations better then this is the class for you. “How to Teach a Workshop” was created to help skilled professionals without a teaching background translate their knowledge into clear & meaningful curriculum. Topics covered include writing a lesson plan, marketing your class, time/classroom management, supplemental material development, & teaching theories such as Gardner’s theory of multiple intelligence & differentiated instruction. Participants should leave with the skills necessary to plan a lesson & map out all of the prep work & skills necessary to execute their class successfully.
The creator of the popular comedy account "Bad D&D Plot Hooks" leads a discussion on how to effectively use comedy in your roleplaying games, with a focus on the fantasy & sci-fi genres.
Description:
The creator of the popular comedy account "Bad D&D Plot Hooks" leads a discussion on how to effectively use comedy in your roleplaying games, with a focus on the fantasy and sci-fi genres. Whether you want to run a comedic game or want to better use comedy in your regular games, this discussion will provide a variety of perspectives and useful advice. Also probably there will be jokes.
Goodman Games has published more than 200 adventure modules, many of which are now considered “modern classics.” Join the design team for a discussion.
So you want to write a book in fourteen, thirty, or ninety days. Can writing fast work for you? Listen as Jerry Gordon, Aaron Rosenberg, Karen Bovenmyer, and Melissa Olson pontificate.
What are the qualifications you need to be a writer? Or do you really just need a pen, a chair, and a prayer? Robyn Bennis, Matt Forbeck, Aaron Rosenberg, and Karen Bovenmyer discuss it.
Having a book published is the goal of many writers, but what comes next? Keith Law, Erin M. Evans, Corry Lee, and Erik Scott de Bie prepare you for the next steps in your career.
Puzzles are classic obstacles in games. Used effectively, they can be a rewarding experience. We'll discuss elements of puzzle design & how to use them to build engaging interactions in your games.
Description:
Puzzles are classic obstacles to players in role playing games. When done well, they are rewarding for both game master and players. There's a fine line between a rewarding puzzle and one that is frustrating. Members of geekspective.com will discuss successful elements of puzzle design, how to combine those elements and build puzzles that are complex yet fun for players. We believe that puzzles should always be solvable, either the easy way, or failing that, "The Hard Way". Puzzles can add an extra dimension to gameplay and with the elements of good puzzle design, you'll be able to create more exciting and rewarding games for your players.
Incorporating Physical Props Into Your Tabletop RPG
Summary:
Keeping players engaged is key to a good RPG session. One way to accomplish this is through physical props. We’ll give examples of some items, how to create them, & when to use them to great effect.
Description:
As any good gamemaster will tell you, keeping your players excited and engaged is the key to a good RPG session. We believe that one of the best ways to accomplish this is through appropriately placed physical props. In this seminar, we’ll give examples of some of the simpler items, how to create them, and when to use them for maximum effect!
Surprisingly, these props don’t have to take a lot of time, money, or (most importantly) skill to make. The key is to know when to use them and what introducing props can do to your different players. We’ll discuss examples we’ve used in our games and even do a live demonstration for some of the simpler props. Lastly, we’ll have a few samples for a lucky few audience members to take home and use in their game.
Join our Industry Guests of Honor and moderator for a free flowing conversation and thought provoking questions about games, game design, world building, and the passion that drives it all.