Meet the authors & editor of Nisaba Press, & learn about the exciting new fiction set in the worlds of Freeport, Mutants & Masterminds, Blue Rose, & Threefold.
Growing Your Community (Social Media for Game Companies)
Summary:
Join community management professionals to discuss growing your audience, engaging with your fanbase, using social media to communicate effectively, & growing the RPG community as a whole.
Description:
Will Sobel (Green Ronin Publishing), J Gray (R. Talsorian Games), and Darcy Ross (Monte Cook Games) discuss growing your audience, engaging with your fanbase, using social media to communicate effectively, and growing the RPG community as a whole.
Hacking in Fiction, Games, & the Media - The Good, the Bad, & the Bizarre
Summary:
Join our panel of professional hackers as we discuss interesting & absurd portrayals of hacking of 2018-19 in games, movies, TV, & books. Learn ways to depict hacking in a fun but accurate manner.
Description:
We're back! Join our yearly panel of professional (and slightly inebriated) white hat hackers as we discuss the best and most dreadful portrayals of hacking over the past year in games, movies, TV, and books. Ask questions you've been dying to about real hacking, cybercrime, infosec, and malware. Learn ways that you can depict hacking in a fun but accurate manner.
How can you sell your books at conventions and signings without seeming pushy? Patrick Tomlinson, Annie Sullivan, and others discuss how to pull readers in without pushing them away.
Homebrews & Hacks to Support Your Game’s Narrative
Summary:
Sometimes a game doesn’t fully support your storytelling vision, & that’s okay! We’re going to talk about homebrews & system hacks that get you there, & the tools you can use to do it yourself.
Description:
Sometimes a game doesn’t fully support your storytelling vision, and that’s okay! We’re going to talk about homebrews and system hacks that get you there, and the tools you can use to do it yourself. With Meghan Dornbrock (Modifier, Tales from Thedas), Paulomi S.P. (Iron Hides), and Adira Slattery (A Woman with Hollow Eyes)
Or: does the mountain really go there? Gregory A. Wilson, Anna Smith Spark, John O'Neill, and Steve Drew discuss creating geography and how it affects the story.
How Long Is It? How to Judge the Size of a Story Idea
Summary:
You have an idea. Great! But how do you know if it's for a short story, novelette, novel, or ten book magnum opus? Diana Pho, Aaron Rosenberg, Melissa Olson, and Susan Morris tell you how!
How Not to be Kidnapped by Cow-Women - Norwegian Fairytales & Folklore for your RPG campaign
Summary:
Tired of boring orcs & goblins? How about cow-tailed women, talking polar bears, & troll eating contests? Get inspiration from Norwegian folklore, from a real Norwegian!
Learn simple things every player can do to get better dice role outcomes. Why do dice do what they do? Identify those features & what you can do to exploit them to your advantage, without cheating!
Learn all the ins & outs about how to sell your game from one of the industry's leading players. From copyrights to patents, royalties to trademarks!
Description:
Col. Zocchi explains the difference between trademarks, patents and copyrights, and which would be best for you. Finding the right publisher, how to sell them your idea, producing your own game, self-publishing do's and don'ts, and finding and reaching your market. He'll also provide contacts of US and oversees distributors who specialize in selling adventure games. Get published and get paid without spending any money or stocking any inventory!