For generations, the Lighthouse of Beacon Point has guided ships into Khora Bay and stood as a symbol of strength for the kingdom. With the light now extinguished, our heroes must restore the beacon and stop the evil preying upon both land and sea.
Buried deep within an icy glacier, the fabled Starfire Crystal awaits! Durenor, your rival country to the east, sends their finest to claim the prize. Can you, Ulnar's Elite, retrieve it before it falls into their hands?
A four hour adventure for up to six players. Characters, ranging from 7th to 10th level, will be provided. Familiarity with D&D 3.5 is preferred. Visit www.byov.com for more info.
Your group arrives in Chalon Sur Sauldre, in time to watch the Grand Course, the great race to celebrate the Harvest. Anton's cousin is a favorite, but his sister is missing! Can it be foul play to force him to throw the race? You have only a few hours to find out.
Battle the light as a member of a predominantly chaotic and evil party of renegade adventurers in this scenario inspired by the popular Skirmisher Publishing LLC book Nuisances! Participants will be able to select from various depraved, erratic, or otherwise defective characters, including a classic Anti-Paladin, a Gnoll priest, and several others. Action will include the opportunity to abuse a variety of âgoodâ opponents and will conclude in a battle royal against your charactersâ arch-nemesis!
Attack the darkness as a member of a predominantly lawful and good party of stalwart but somewhat misguided adventurers in this scenario inspired by the popular Skirmisher Publishing LLC book Nuisances! Participants will be able to select from various defenders of virtue, including some of the Archtypical Characters presented in Nuisances. Action will include the opportunity to overcome a variety of classically evil opponents and will conclude in a battle royal against your charactersâ arch-nemesis!
You've got the gun, now what the h-e-double-murderball-sticks are you supposed to do with it? Why is that watcher spirit following you and calling you names?
The Nomadic trade city, Bazaar is dying. The call goes out to recruit volunteers to track down a new "Heart Machine" for the city. The group will head South to the swamps of Rida. Will they find the vital organ in time?
The Nomadic trade city, Bazaar is dying. The call goes out to recruit volunteers to track down a new "Heart Machine" for the city. The group will head South to the swamps of Rida. Will they find the vital organ in time?