As one of the few humans on the planet who understands what is truly out there, you must decide how to handle a death that obiously has supernatural overtones. Worse yet, one in your party suspects that this may be more than just a murder, but a key to some greater evil.
The Death of Kings Part 2: Into the Maelstrom-A living Death Battle Interactive by Rucht Lilavivat
Description:
This event pits the White Rose against one of the Red Death's most potent agents. The Society must muster an army to wage war against the minions of Imhotep in the center of a raging sandstorm. If Imhotep is not stopped, a great tragedy will strike Gothic Earth. Prior to this event players will have a chance to gain insight and perhaps help for their heroes by participating in the RPGA adventure The Death of Kings: Part I: Signs and Portents.
Once upon a time, as far north as north can go, the people were dying at the end of the world. But hope was not yet lost, for a few brave knights still heard the song of the stars. Players collaborate using elegantly simple rules to roleplay chivalric tragedy set in a fairie-tale apocalypse. System will be taught, beginners welcome.
The Badger Empire of Jundar has declared war on the Free Creatures of Arratria. Ki-Lin, the Unicorn Queen, has assembled a group of daring animals to venture to the neutral Dragon Kingdom and enlist their mighty aid on the side of good. Especially suited for younger players.
The Badger Empire of Jundar has declared war on the Free Creatures of Arratria. Ki-Lin, the Unicorn Queen, has assembled a group of daring animals to venture to the neutral Dragon Kingdom and enlist their mighty aid on the side of good. Especially suited for younger players.
Located on the Outer Hebrides, the old hill fort of Dun Borbe has long been rumored to have once belonged to the faerie folk. Your friend, and fellow archeologist, Alistair Davis, has wired you and asked you to come to Scotland to assist him. He mentions in his letter that he has made a great discovery at the old fort, but he would like your help and advice in preparing to go public with it.
From the creators of Dream Whispering and Dragon Flight, if possible please play all three events that are running back to back on Thursday. The story continues as Autumn and her comrades try to get the remaining piece of Attilian the paladinâs sword. The journey takes you to the sea of the Falling Stars, both above and below. Potions of water breathing anyone?
The Convention on Customs investigates changes in populations' behaviors to determine whether they are likely to cause problems with the Loom of Fate. Rather uninteresting and usually derided as the "Forgotten Convention," it has only one official member. This makes it the perfect front to coordinate the actions of the half-dozen unofficial members. Gentlemen, an unexplained disturbance has been detected in the oldest Sijan tombs...
The Convention on Customs investigates changes in populations' behaviors to determine whether they are likely to cause problems with the Loom of Fate. Rather uninteresting and usually derided as the "Forgotten Convention," it has only one official member. This makes it the perfect front to coordinate the actions of the half-dozen unofficial members. Gentlemen, an unexplained disturbance has been detected in the oldest Sijan tombs...
Puzzles, traps, and ancient horrors await our heroes and they infiltrate a tomb lost to the sands of history and whose contents could hold they key to the incurable corruption plaguing the land. To prevail, they must have wits, skill, and fortitude.