A paranoid professor needs a few Diggers to guard an artifact. The pay is well over the norm and the dangers the professor perceives are likely all in her head; it's easy money&maybe too easy.
A paranoid professor needs a few Diggers to guard an artifact. The pay is well over the norm and the dangers the professor perceives are likely all in her head; it's easy money&maybe too easy.
A paranoid professor needs a few Diggers to guard an artifact. The pay is well over the norm and the dangers the professor perceives are likely all in her head; it's easy money&maybe too easy.
A paranoid professor needs a few Diggers to guard an artifact. The pay is well over the norm and the dangers the professor perceives are likely all in her head; it's easy money&maybe too easy.
A paranoid professor needs a few Diggers to guard an artifact. The pay is well over the norm and the dangers the professor perceives are likely all in her head; it's easy money&maybe too easy.
A mysterious new villain with the powers of the occult is intent on destroying Pacific City and only the two-fisted heroics of The Midnight Seven can save the day. Roleplaying and adventure are stressed in this blend of pulp heroics and masked crime fighting.
A mysterious new villain with the powers of the occult is intent on destroying Pacific City and only the two-fisted heroics of The Midnight Seven can save the day. Roleplaying and adventure are stressed in this blend of pulp heroics and masked crime fighting.
Twilight:2000 is a role playing game set in a fictional future, one where World War III began in the late 1990's and eventually slipped into a nuclear exchange, changing society as we know it. Characters take the SSN City of Corpus Christi, the last U.S. nuclear submarine, on a mission of extreme importance through the Dardanelles and the Straits of the Bosporus to Romania to pick up DIA agents and extricate a pair of Soviet scientists.
October 30, 1999: the Wisconsin Paranormal Research Society has received permission to conduct an overnight investigation of a long-abandoned VA hospital located in a remote corner of an inactive Army ammunition plant in rural Wisconsin. The facility has been locked-down for almost 40 years and remains untouched by vandals. Will the WPRS hit the "jackpot" and provide conclusive evidence of the paranormal? Mature and skilled players wanted.