This game is best described as WWII meets dawn of the dead using the D&D D20 rules system. As a citizen soldier life was tough landing on Omaha beach on D-day and things havenât gotten any better since. Itâs been a month of constant battle since you came ashore and your squad is starting to feel the shell shock. Guys are seeing things, strange unsettling things. Finally HQ has given you a break and pulled your platoon off the line for a break at a peaceful French estate "Chateau de Sang."
The church has sent a priest⦠King Charles, a knight⦠Each have their most trusted allies in tow. Can you discover the mystery of the missing village priests? Will you aid Count Tenebrus restore peace to Valee Noir? Or will evil have its day at last?
A murdered musician, a crooked cop and a floozy are just the start of the problems for Psychic Mystery novelist Vivianne Trevalyanne, Reporters Dianna Manderley and Harold Dobbins and the rest of the crew. Role Playing and Problem Solving stressed.
No one has picked up the garbage in days. The mayor has resigned in disgrace. The police are on the verge of a strike. The fire department is overwhelmed by arsonists. And the president is about to order the National Guard to shoot âriotersâ on sight. Amid all the chaos, can you find out whoâs behind it allâand get a signed confession? Pregenerated characters are provided. DM: JD Wiker.
The ship that sailed into Liberty Harbor last week is the cityâs most talked-about mystery. It hasnât taken on or unloaded any cargo, and the crew almost never leaves. Rumor has it thereâs something priceless on boardâand certain parties in Liberty are offering a fortune for it. Choose who you and your friends will work for ⦠and hope that the secret of the mystery ship isnât worth your lives. Pregenerated characters are provided. DM: JD Wiker.