The Time Before Cell Phones, Laptops and the Internet
Description:
It’s 1923, the time before cell phones, laptops and the Internet. Three years after the end of the Great War (WWI). Young women are disappearing from the Priscilla Hotel for Single Young Ladies, and this time the Mrs. Meers has nothing to do with it. The women are turning up in back ally ways, in deep comas. It’s up to the Bureau for Paranormal Research and Defense to find out why. When the game starts, you may or may not be part of the Bureau.
The Time Before Cell Phones, Laptops and the Internet
Description:
It’s 1923, the time before cell phones, laptops and the Internet. Three years after the end of the Great War (WWI). Young women are disappearing from the Priscilla Hotel for Single Young Ladies, and this time the Mrs. Meers has nothing to do with it. The women are turning up in back ally ways, in deep comas. It’s up to the Bureau for Paranormal Research and Defense to find out why. When the game starts, you may or may not be part of the Bureau.
The Time Before Cell Phones, Laptops and the Internet
Description:
It’s 1923, the time before cell phones, laptops and the Internet. Three years after the end of the Great War (WWI). Young women are disappearing from the Priscilla Hotel for Single Young Ladies, and this time the Mrs. Meers has nothing to do with it. The women are turning up in back ally ways, in deep comas. It’s up to the Bureau for Paranormal Research and Defense to find out why. When the game starts, you may or may not be part of the Bureau.
The nightmare of Acererak's tomb hungers for life! This is the 1st edition Advanced Dungeons and Dragons ORIGINAL module, available for your enjoyment.
In ages past the sorceress queen built her tomb around the only oasis in the region. Many have tried to breach the tomb and claim its treasures, but none have succeeded. For many years a tribe of Kobolds has laid claim to the oasis and has been extorting money from caravans to use the waters. Your group of adventurers has decided to put a stop to this practice and plumb the depths of the tomb as well. A high level adventure.
In ages past the sorceress queen built her tomb around the only oasis in the region. Many have tried to breach the tomb and claim its treasures, but none have succeeded. For many years a tribe of Kobolds has laid claim to the oasis and has been extorting money from caravans to use the waters. Your group of adventurers has decided to put a stop to this practice and plumb the depths of the tomb as well. A high level adventure.
The mission began with a simple question: How many Troubleshooters does it take to unclog a pipe? Then the hard questions began to emerge. Why are there so many mutants registering in CDV Sector? Why are the citizens there scared to death of Troubleshooters? (More than normal, that is.) And how fast do you need to run to avoid being torn apart by an angry mob?
It's not everyday the super hero team, the Champions, get sent into a haunted house. Perhaps it's an elaborate rouse by Black Harlequin? Maybe it's scientifically explainable? Whatever it is, it's the first time this team has ever felt fear and the need to run.
We follow the path of a mad Earl at the gates of some bandit warlord. He sieges the small castle in order to fulfill some ancient spell set in motion by the memory of his dead wife. This game allows the king and his military entourage to decide how they plan to breech the old walls and gain access to the crypts of long dead legends beyond.